Ice · Elation support
Pearl
Pearl heals and buffs Elation off her DEF, so the team runs two Elation attackers to spend what she grants and an Elation debuffer whose hacks give them something to hit.
Version 4.6.1 · Return to Roots · Updated November 8, 2026
The most played Anomaly Arbitration team right now is Castorice, Evernight, Cyrene and Hyacine, at 37.08% of 13,936 players.
Team compositions for Honkai: Star Rail, updated for version 4.7. Every card is built around one carry; the premise says what the four characters do together, and each slot lists who can stand in. For the Light Cones and Relics behind a slot, open the character’s build; for who to build first, the tier list.
The 21 most played teams in Anomaly Arbitration, Return to Roots; each tab opens one mode. Usage data from prydwen.gg, collected 2026-11-05.
Anomaly Arbitration · 13,936 players sampled
Castorice · Evernight · Cyrene · Hyacine
Silver Wolf LV.999 · Sparxie · Yao Guang · Pearl
Firefly · Fugue · The Dahlia · Lingsha
Evanescia · Trailblazer (Elation) · Yao Guang · Pearl
Silver Wolf LV.999 · Trailblazer (Elation) · Yao Guang · Pearl
Silver Wolf LV.999 · Sparxie · Yao Guang · Huohuo
Castorice · Evernight · Robin • Summeretto · Hyacine
Himeko • Nova · Sparkle · Sunday · Dan Heng • Permansor Terrae
Archer · Rin Tohsaka · Sparkle · Huohuo
Firefly · Fugue · Ruan Mei · The Dahlia
Hysilens · Black Swan · Kafka · Dan Heng • Permansor Terrae
Castorice · Evernight · Tribbie · Hyacine
Archer · Rin Tohsaka · Sparkle · Dan Heng • Permansor Terrae
Hysilens · Black Swan · Kafka · Huohuo
Aventurine • Waveflair · Ashveil · Mortenax Blade · Huohuo
Firefly · Fugue · Trailblazer (Harmony) · The Dahlia
Evanescia · Trailblazer (Elation) · Yao Guang · Huohuo
Firefly · Fugue · The Dahlia · Gallagher
Saber · Gilgamesh · Robin • Summeretto · Huohuo
Himeko • Nova · Robin • Summeretto · Sunday · Dan Heng • Permansor Terrae
Himeko • Nova · Robin • Summeretto · Welt · Dan Heng • Permansor Terrae
Every character with a team page, with how many teams we know them in and their best team's partners. Each page lists all of their teams, best first.
94 of 94 characters
37 teams
The line-ups built around the characters most accounts are playing right now.
Ice · Elation support
Pearl heals and buffs Elation off her DEF, so the team runs two Elation attackers to spend what she grants and an Elation debuffer whose hacks give them something to hit.
Ice · full Elation
Three Elation units and Pearl: Evanescia and Yao Guang carry, the Trailblazer feeds the Elation counter on every turn, and Pearl keeps them standing without spending a Skill Point on damage.
Quantum · Elation
Waveflair banks "Fervor" every time a teammate attacks and spends it on an all-enemy Elation Skill, so the team wants a second Elation unit feeding the counter, a Harmony buffer that adds actions, and a sustain that attacks on its own turn.
Quantum · Elation dual carry
The same "Fervor" engine fed by a Hunt carry and a Nihility unit whose off-turn hits count as attacks, with a Remembrance sustain whose memosprite keeps the counter moving between Waveflair's turns.
Lightning · Nihility
Acheron charges her Ultimate off debuffs other characters apply, so the team runs two more Nihility units and a sustain that never needs a Skill Point.
Fire · Break
A Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.
Wind · Follow-up
Feixiao converts ally attacks into her own follow-ups, so the other three slots are a follow-up partner, a Harmony unit that advances her, and a sustain.
Ice · Erudition
Two Erudition units feed each other stacks on wide waves, a Harmony unit multiplies the area damage, and a sustain covers the turns spent charging.
Quantum · Remembrance
Castorice pays HP for her memosprite, so the line-up pairs a healer who profits from that with two Harmony units that raise the memosprite’s own damage.
Lightning · Damage over time
Kafka detonates the stacks Black Swan and a third Nihility unit apply, so every slot but the sustain exists to keep a damage-over-time state on the enemy.
Lightning · Remembrance
A Remembrance carry whose memosprite takes the turns, with two Harmony units feeding it action advance and a healer covering the HP it costs.
Physical · Destruction
A Destruction carry who wants raw multipliers rather than a mechanic, so the two support slots are whichever Harmony units buff hardest and the last is a healer.
Imaginary · HP scaling
Mydei spends his own HP to attack, which turns a healer from a safety net into the thing that keeps the rotation running.
Physical · Break
A single-target Break carry: one Harmony unit raises Break damage, one implants the Weakness he needs, and the sustain is the one that also breaks.
Imaginary · Break
Break damage across a whole wave rather than one target, so both Harmony slots go to Break amplification and the sustain adds Break of its own.
Physical · Counter
Yunli’s counter only fires when something hits her, so the team buys her turns with action advance and takes the sustain that lets the hit land.
Fire · Erudition
Her Talent hands every ally an Assist Skill that calls her Starblazer, so the other three slots are chosen for how often they take a turn.
Lightning · Ultimate
Gilgamesh gains a stacking buff every time a teammate uses an Ultimate, and shares a joint follow-up with Saber, so the team is built around Ultimate frequency.
Quantum · Erudition
Rin turns Skill Point traffic into CRIT DMG for whoever spent it, and her joint follow-up needs Archer on the field, so the last two slots are picked for Skill Point economy.
Fire · Elation
Elation runs on Punchline the whole team feeds, so a second Elation character is worth more here than a stronger buff from another Path.
Imaginary · Elation
Her Zone pays out on every Skill Point an ally spends inside it, so the team wants Skill Point spenders rather than a second damage dealer.
Lightning · The Hunt
Ashveil marks one enemy as the Bait and follows up whenever an ally hits it, which makes a second follow-up character worth a slot on its own.
Ice · Remembrance
Evernight and her memosprite both scale on Max HP and both pay HP to hit harder, so the healer is load-bearing and the buffs go to memosprite CRIT DMG.
Fire · Nihility
He taunts, spends his own HP for a Zone that shreds DEF, and scales on Max HP: a carry that needs a healer more than it needs a second buffer.
Lightning · Damage over time
The three-Nihility Kafka core with Dan Heng • Permansor Terrae as the sustain: his shields cover all four and his Souldragon dispels debuffs, so Black Swan and Hysilens spend every turn on DoT. Run in 6.7% of clears across the four endgame modes in 4.6.
Fire · Erudition
Robin • Summeretto’s Ultimate advances Himeko • Nova and refunds Energy, Welt’s Weightless cuts enemy DEF by 40%, and Dan Heng • Permansor Terrae shields the team. Run in 2.6% of clears across the four endgame modes in 4.6.
Fire · Erudition
Two Nihility units shred DEF for her: Welt through Weightless, Mortenax Blade through his Zone. Dan Heng • Permansor Terrae shields the HP Mortenax Blade spends. Run in 0.9% of clears across the four endgame modes in 4.6.
Quantum · Remembrance
Two Remembrance carries and Cyrene, whose Zone adds True DMG to every hit and whose Ultimate activates the team’s Ultimates. Hyacine heals the HP both carries spend. Run in 28.7% of clears across the four endgame modes in 4.6.
Ice · Remembrance
Two Remembrance supports in place of a Harmony unit: Cyrene’s Zone adds True DMG to each hit, and the Trailblazer’s Mem charges from the Energy the team regenerates. Hyacine covers the HP Evernight pays. Run in 0.8% of clears across the four endgame modes in 4.6.
Lightning · Nihility
One Nihility partner and a Hunt carry: Mortenax Blade’s debuffs charge Acheron’s Ultimate, Ashveil follows up on the Bait, and Hyacine heals the HP Mortenax Blade pays. Run in 0.5% of clears across the four endgame modes in 4.6.
Imaginary · Elation
Four Elation units: Sparxie and Yao Guang spend Skill Points inside her Zone, Yao Guang’s Zone raises everyone’s Elation, and Pearl heals off DEF. The most-used team in 4.6, run in 34.8% of clears across the four endgame modes.
Fire · Break
Fugue implants the Weakness and The Dahlia’s Zone adds 50% Weakness Break Efficiency for the whole team. Lingsha heals and breaks. Run in 8.1% of clears across the four endgame modes in 4.6.
Fire · Break
Three Break supports and no sustain, trading safety for faster Weakness Break: Ruan Mei and The Dahlia raise Break efficiency, Fugue implants the Weakness. Run in 5.0% of clears across the four endgame modes in 4.6.
Lightning · Ultimate
Robin • Summeretto’s Ultimate advances one ally by 100% and refunds Energy, and Huohuo’s refunds Energy to all three teammates: both feed a lead who stacks buffs off every Ultimate. Run in 3.3% of clears across the four endgame modes in 4.6.
Physical · Destruction
Two Harmony units on Phainon and Dan Heng • Permansor Terrae in place of a healer, shielding all four and naming one ally his Bondmate. Run in 1.9% of clears across the four endgame modes in 4.6.
Physical · Destruction
Three Harmony units and no sustain: Cerydra’s Military Merit, Sunday’s action advance and Sparkle’s CRIT DMG all go into one Destruction carry. Run in 1.7% of clears across the four endgame modes in 4.6.
Wind · Erudition
Anaxa’s hits plant Weaknesses of every Type. Cerydra’s Military Merit adds ATK and extra Wind hits after his attacks, Cyrene’s Zone adds True DMG to each instance, and Dan Heng • Permansor Terrae shields. Run in 0.5% of clears across the four endgame modes in 4.6.
77 teams
Older carries and narrower archetypes, with the supports that still make them work.
Quantum · The Hunt
Seele takes an extra turn on a kill, so the team spends everything on making the first hit land: a Quantum Weakness implant, an action advance, and a shield.
Lightning · Erudition
His Lightning-Lord attacks on its own turn and its damage scales with stacks, so the team is built to give him turns rather than multipliers.
Ice · Destruction
Jingliu drains her allies’ HP to enter her enhanced state, so the healer slot is not optional and the debuffer is there to cover her single-target ceiling.
Imaginary · Destruction
He spends three Skill Points on one enhanced Basic ATK, which means the other three slots have to generate Skill Points rather than consume them.
Wind · HP scaling
Blade needs to lose HP to hit hardest and needs to survive doing it, so the team carries both a healer and a shielder rather than a second buffer.
Physical · Counter
Clara counters whoever attacks her, so the Preservation slot is there to make her the target and the follow-up partner is there for the turns she is not hit.
Physical · Erudition
His 180-energy Ultimate is the whole kit, so every other slot is chosen for how much Energy it returns rather than how much damage it adds.
Imaginary · The Hunt
Dr. Ratio follows up when the target carries enough debuffs, so the team is a follow-up partner, a buffer for it, and a sustain that debuffs on the side.
Quantum · Erudition
A 4-star carry whose enhanced Basic ATK eats Skill Points and whose damage is a dice roll. It is the cheapest full team on this page, and the least consistent.
Fire · Break
Himeko follows up whenever an enemy is Broken, which turns the standard-warp Erudition unit into a Break team’s damage dealer at no pull cost.
Lightning · Ultimate
The Gilgamesh and Saber joint follow-up with Huohuo, whose Ultimate refunds Energy to all three teammates, and the Remembrance Trailblazer, whose Mem charges from that Energy. Run in 0.45% of clears across the four endgame modes in 4.6.
Quantum · Erudition
Rin and Archer with Sparkle for Skill Points and the Remembrance Trailblazer in the last slot. No sustain: it is a line-up for fights short enough to skip one. Run in 0.4% of clears across the four endgame modes in 4.6.
Ice · Erudition
Anaxa is the second Erudition unit that switches on The Herta’s 80% CRIT DMG trace, and his hits plant extra Weaknesses. Tribbie buffs, Dan Heng • Permansor Terrae shields. Run in 0.3% of clears across the four endgame modes in 4.6.
Quantum · Erudition
No sustain: Welt slows and Imprisons, so enemies act less often, and his Weightless cuts their DEF by 40% for Rin and Archer. Run in 0.2% of clears across the four endgame modes in 4.6.
Ice · Erudition
The Herta and Herta, the standard Erudition pair, with Tribbie and Dan Heng • Permansor Terrae’s shields in place of a healer. Run in 0.2% of clears across the four endgame modes in 4.6.
Lightning · Nihility
Two Nihility partners and no Harmony unit: Cipher Weakens, Mortenax Blade shreds DEF, and both debuffs feed Acheron’s Ultimate. Run in 0.1% of clears across the four endgame modes in 4.6.
Quantum · Remembrance
Castorice and Evernight with Cipher in Cyrene’s slot, a Nihility debuffer whose Weaken cuts the damage enemies deal while both carries spend HP.
Lightning · Damage over time
The three-Nihility Kafka core with Hyacine healing in place of Huohuo. Run in 0.4% of clears across the four endgame modes in 4.6.
Imaginary · HP scaling
Two Remembrance supports: Cyrene’s Zone adds True DMG to his hits and Robin • Summeretto’s Ultimate advances him. Hyacine heals the HP he spends. Run in 0.2% of clears across the four endgame modes in 4.6.
Imaginary · HP scaling
Cyrene and Tribbie as the two supports, Cyrene adding True DMG to each hit, and Hyacine healing the HP his attacks cost. Run in 0.2% of clears across the four endgame modes in 4.6.
Physical · Break
Three Break supports and no sustain for a single-target breaker: Fugue implants the Weakness, Ruan Mei and The Dahlia raise Break efficiency. Run in 0.1% of clears across the four endgame modes in 4.6.
Lightning · Remembrance
Cyrene’s Zone adds True DMG to every hit her memosprite lands and Robin • Summeretto’s Ultimate advances Aglaea. Hyacine heals. Run in 0.1% of clears across the four endgame modes in 4.6.
Lightning · Remembrance
The same Remembrance pair with Dan Heng • Permansor Terrae’s shields as the sustain.
Fire · Erudition
No sustain: March 7th (The Hunt) adds a second attacker, the Trailblazer’s Mem charges from team Energy, and Robin • Summeretto’s Ultimate advances Himeko • Nova.
Ice · Erudition
Jade as the second Erudition unit for The Herta’s 80% CRIT DMG trace, with Tribbie and Dan Heng • Permansor Terrae’s shields.
Quantum · Erudition
Bailu heals on hit through Invigoration, and her Talent saves one ally from a killing blow, which covers a team with no shield.
Wind · Follow-up
Two Hunt carries and no healer: Ashveil follows up on the Bait, Mortenax Blade taunts and shreds DEF, and every ally attack builds toward Feixiao’s follow-ups.
Imaginary · Break
Three Break supports and no sustain on a wave-clearing breaker: Fugue implants the Weakness, the Harmony Trailblazer and The Dahlia raise Break damage and efficiency.
Ice · Erudition
Two Erudition units and no healer: Mortenax Blade taunts, so the hits land on him rather than on The Herta, and his Zone shreds DEF.
Imaginary · Break
Fugue implants the Weakness and The Dahlia raises Break efficiency across the wave. Lingsha heals and breaks.
Quantum · The Hunt
Two supports who advance her, Robin • Summeretto and Sparkle, for more chances at the kill that gives her an extra turn. Dan Heng • Permansor Terrae shields.
Fire · Break
Himeko gains Charge each time an enemy is Broken and follows up at full Charge, so three Break supports turn her Charge over faster. No sustain.
Physical · Break
Fugue implants the Weakness and The Dahlia raises Break efficiency; Gallagher heals and his Besotted adds 12% Break DMG taken.
Quantum · The Hunt
No sustain: Cerydra’s Military Merit raises her ATK and adds Wind hits after her attacks, while Robin • Summeretto and Sparkle advance her.
Quantum · Break
Xueyi gains Karma whenever a teammate reduces Toughness and follows up at 8 stacks, so Fugue and The Dahlia, who speed up Weakness Break for the team, feed her. Lingsha heals and breaks.
Wind · HP scaling
Two units who spend their own HP, Blade and Mortenax Blade, with Hyacine healing it back and Tribbie buffing.
Wind · HP scaling
Sunday advances Blade and Tribbie buffs him, while Hyacine heals the HP his attacks cost.
Lightning · Erudition
Sunday and Robin • Summeretto both advance him, and every turn he gets adds to the Lightning-Lord. Dan Heng • Permansor Terrae shields.
Lightning · Erudition
Sunday advances him, Tribbie buffs, and Dan Heng • Permansor Terrae shields in place of a healer.
Imaginary · The Hunt
His follow-up chance rises 20% for each debuff on the target, and Mortenax Blade’s DEF shred is one. Robin • Summeretto advances him, Dan Heng • Permansor Terrae shields.
Ice · Erudition
Argenti as the second Erudition unit for The Herta’s 80% CRIT DMG trace, and a second all-enemy damage source. Tribbie buffs, Dan Heng • Permansor Terrae shields.
Quantum · Elation
Aha’s Skill makes one ally the Emanator of Elation: +20% Elation for them, and a point of Wishpower for Aha at the start of each of their turns. Here the mark goes on Silver Wolf LV.999, Yao Guang’s Zone raises everyone’s Elation, and Pearl heals.
Quantum · Elation
Once allies’ Punchline reaches 40, Aha raises all allies’ CRIT DMG by 40%. Sparxie and Yao Guang both gain Punchline on their own turns, so Sparxie takes the Emanator mark and Pearl heals.
Quantum · Elation
Waveflair banks "Fervor" every time a teammate attacks, and Aha’s Skill is itself a follow-up on all enemies, so the Emanator mark and the hit both feed him. Yao Guang raises Elation, Pearl heals.
Quantum · Elation
Four Elation units and no sustain: Sparxie carries with the Emanator mark, Evanescia is a second Elation carry, and Yao Guang’s Ultimate adds 20% All-Type RES PEN for all allies.
Lightning · Damage over time
A 4-star DoT core under Kafka: Luka Bleeds, Guinaifen Burns, and Kafka’s Skill and Ultimate make both tick early. Huohuo’s Ultimate refunds Energy to all three.
Lightning · Nihility
Black Swan and Luka are both Nihility and both put DoT debuffs on the target, which charge Acheron’s Ultimate. Gallagher is the 4-star sustain.
Lightning · HP loss
His Skill costs 15% of his Max HP and his Talent adds up to 72% DMG from missing HP, so the sustain is a shield rather than a healer. Tingyun adds ATK and Energy, Pela shreds DEF.
Lightning · HP loss
Bronya’s Skill gives Arlan another action at once, Silver Wolf implants Lightning Weakness because he holds the first slot, and Gepard shields without topping up the HP he wants missing.
Lightning · Harmony support
Tingyun’s Skill gives one carry ATK and an extra Lightning hit per attack, and her Ultimate 50 Energy. On Dan Heng it also triggers his Talent’s 36% Wind RES PEN; Arlan or Sushang slot in the same way.
Wind · Harmony support
Bronya’s Skill lets one ally act at once with 66% more DMG, and her Ultimate adds ATK and CRIT DMG to all: a whole team bent toward one single-target carry, here the Destruction Trailblazer.
Fire · Burn
Her Skill Burns, and her Talent adds Fire DMG and Energy on every hit against a Burning enemy. Asta’s ATK stacks build faster on Fire-weak enemies, Pela shreds DEF, Natasha heals.
Fire · Burn
Guinaifen Burns the target and its neighbours, and Hook’s Talent triggers on any Burn, not only her own. Tingyun buffs Hook, Gallagher heals.
Ice · Destruction
Misha’s Ultimate gains a hit for every Skill Point allies consume, and Hanya’s Burden returns Skill Points so the team can keep spending. Pela shreds DEF, Gepard shields.
Ice · Destruction
Supports whose Skills cost Skill Points, each one a hit added to Misha’s next Ultimate: Bronya lets him act again, Ruan Mei buffs. Fu Xuan takes part of the damage for the team.
Ice · The Hunt
Soulsteel Sync drops when Yanqing takes DMG, and March 7th’s shield makes enemies more likely to attack whoever holds it, so she shields a teammate and pulls hits off him. Tingyun buffs, Natasha heals.
Ice · The Hunt
Yukong’s Ultimate adds 28% CRIT Rate and 65% CRIT DMG to all allies while Roaring Bowstrings is up, on top of Yanqing’s own CRIT buffs. Pela shreds DEF, Gepard shields.
Wind · The Hunt
His Ultimate hits 120% harder on a Slowed enemy, and his Skill Slows on a CRIT. Bronya’s Skill targets him, which also triggers his Talent’s Wind RES PEN; Pela shreds DEF, Gepard shields.
Wind · The Hunt
Tingyun’s Skill targets him for his Talent’s Wind RES PEN, and Yukong adds ATK and, with her Ultimate, CRIT to all allies. Lynx heals.
Physical · Break
Sword Stance is guaranteed on a Weakness Broken target and her SPD rises whenever an enemy breaks, so the team breaks for her: Ruan Mei raises Break efficiency, Gallagher breaks and heals, Hanya returns Skill Points.
Physical · The Hunt
Bronya lets her act again and Silver Wolf implants Physical Weakness, so her Skill reaches a Broken target sooner. Gallagher heals.
Quantum · Break
Xueyi gains Karma from every teammate’s Toughness damage and follows up at 8 stacks. The Harmony Trailblazer raises Break, Yukong’s Basic ATK doubles its Toughness Reduction, Gallagher heals.
Quantum · Break
Her Ultimate ignores Weakness Type and hits up to 60% harder the more Toughness it removes. Ruan Mei raises Break efficiency, Bronya gives her another action, Fu Xuan takes part of the damage.
Physical · Destruction
A 4-star support line-up for the Trailblazer’s single-target or blast Ultimate: Tingyun adds ATK and Energy, Pela shreds DEF, Natasha heals.
Physical · Destruction
Bronya’s Skill gives the Trailblazer another action with 66% more DMG and Ruan Mei buffs; Luocha heals without needing a turn spent on it.
Ice · Erudition
Herta follows up on all enemies whenever an ally drops one below 50% HP, so she pairs with a second all-enemy attacker: Serval Shocks and hits every Shocked enemy after each attack. Asta adds SPD and ATK, Lynx heals.
Ice · Erudition
Serval is a 4-star Erudition unit, enough to switch on The Herta’s trace that gives all allies 80% CRIT DMG with two Erudition characters on the team. Tribbie buffs, Aventurine shields.
Quantum · Erudition
Her Skill does not end her turn, so she spends Skill Points fast; Hanya’s Burden returns one for every two attacks on the marked enemy. Silver Wolf implants Quantum Weakness, Fu Xuan is the sustain.
Quantum · Erudition
An all 4-star line-up: Yukong adds ATK to all allies and CRIT with her Ultimate, Pela shreds DEF, Lynx heals.
Ice · Destruction
Jingliu consumes allies’ HP when she attacks in Spectral Transmigration, so Huohuo’s healing carries the team. Sunday advances her and Ruan Mei buffs.
Ice · Destruction
A 4-star support line-up: Yukong buffs ATK and CRIT, Pela shreds DEF, and Bailu heals the HP Jingliu takes from the team, with her Talent saving one ally from a killing blow.
Imaginary · Destruction
Yukong is an Imaginary Harmony unit whose Skill adds 80% ATK and whose Ultimate adds CRIT to all allies. Sparkle restores Skill Points, Luocha heals.
Imaginary · Destruction
Hanya’s Burden returns one Skill Point for every two attacks on the marked enemy, the 4-star answer to his three-point Basic ATK. Tingyun adds ATK and Energy, Lynx heals.
Physical · Counter
Two counter units: Yunli’s Ultimate taunts all enemies and she counters every hit, and while Clara’s Ultimate is up Svarog also counters whenever an ally is attacked. Lynx draws hits onto a Destruction ally.
Physical · Counter
Lynx’s Skill makes a Destruction or Preservation ally far more likely to be attacked, which on Clara means more Counters. Tingyun adds ATK and Energy, Pela shreds DEF.
Physical · Counter
Every hit on Yunli is a Counter and 15 Energy, and Lynx’s Skill pulls attacks onto a Destruction ally. Tingyun adds ATK and Energy, Pela shreds DEF.
Imaginary · The Hunt
Each debuff on the target adds 20% to his follow-up chance: Silver Wolf’s Bugs and Gallagher’s Besotted count. Robin buffs the follow-ups.
The most played Anomaly Arbitration team in Return to Roots is Castorice, Evernight, Cyrene and Hyacine, at a 37.08% app rate. Next come Silver Wolf LV.999, Sparxie, Yao Guang and Pearl (30.69%) and Firefly, Fugue, The Dahlia and Lingsha (9.39%).
From prydwen.gg's Anomaly Arbitration usage table for Return to Roots, 13,936 players sampled, collected November 5, 2026. App rate is the share of sampled clears that used the team.