Physical · Destruction
Phainon
A Destruction carry who wants raw multipliers rather than a mechanic, so the two support slots are whichever Harmony units buff hardest and the last is a healer.

Amphoreus
English voice: Rhiannon Moushall
No team on the site is built around Cerydra. The best team that wants Cerydra is Phainon's: Phainon, Tribbie, Cerydra and Hyacine (Physical · Destruction). Updated November 8, 2026
Physical · Destruction
A Destruction carry who wants raw multipliers rather than a mechanic, so the two support slots are whichever Harmony units buff hardest and the last is a healer.
Lightning · Ultimate
Gilgamesh gains a stacking buff every time a teammate uses an Ultimate, and shares a joint follow-up with Saber, so the team is built around Ultimate frequency.
Physical · Destruction
Two Harmony units on Phainon and Dan Heng • Permansor Terrae in place of a healer, shielding all four and naming one ally his Bondmate. Run in 1.9% of clears across the four endgame modes in 4.6.
Physical · Destruction
Three Harmony units and no sustain: Cerydra’s Military Merit, Sunday’s action advance and Sparkle’s CRIT DMG all go into one Destruction carry. Run in 1.7% of clears across the four endgame modes in 4.6.
Wind · Erudition
Anaxa’s hits plant Weaknesses of every Type. Cerydra’s Military Merit adds ATK and extra Wind hits after his attacks, Cyrene’s Zone adds True DMG to each instance, and Dan Heng • Permansor Terrae shields. Run in 0.5% of clears across the four endgame modes in 4.6.
Quantum · The Hunt
No sustain: Cerydra’s Military Merit raises her ATK and adds Wind hits after her attacks, while Robin • Summeretto and Sparkle advance her.
Quantum · Elation
Waveflair banks "Fervor" every time a teammate attacks and spends it on an all-enemy Elation Skill, so the team wants a second Elation unit feeding the counter, a Harmony buffer that adds actions, and a sustain that attacks on its own turn.
Wind · Follow-up
Feixiao converts ally attacks into her own follow-ups, so the other three slots are a follow-up partner, a Harmony unit that advances her, and a sustain.
Quantum · Remembrance
Castorice pays HP for her memosprite, so the line-up pairs a healer who profits from that with two Harmony units that raise the memosprite’s own damage.
Lightning · Remembrance
A Remembrance carry whose memosprite takes the turns, with two Harmony units feeding it action advance and a healer covering the HP it costs.
Imaginary · HP scaling
Mydei spends his own HP to attack, which turns a healer from a safety net into the thing that keeps the rotation running.
Physical · Counter
Yunli’s counter only fires when something hits her, so the team buys her turns with action advance and takes the sustain that lets the hit land.
Fire · Erudition
Her Talent hands every ally an Assist Skill that calls her Starblazer, so the other three slots are chosen for how often they take a turn.
Quantum · Erudition
Rin turns Skill Point traffic into CRIT DMG for whoever spent it, and her joint follow-up needs Archer on the field, so the last two slots are picked for Skill Point economy.
Lightning · The Hunt
Ashveil marks one enemy as the Bait and follows up whenever an ally hits it, which makes a second follow-up character worth a slot on its own.
Ice · Remembrance
Evernight and her memosprite both scale on Max HP and both pay HP to hit harder, so the healer is load-bearing and the buffs go to memosprite CRIT DMG.
Quantum · The Hunt
Two supports who advance her, Robin • Summeretto and Sparkle, for more chances at the kill that gives her an extra turn. Dan Heng • Permansor Terrae shields.
No team on the site is built around Cerydra. The best team that wants Cerydra is Phainon's: Phainon, Tribbie, Cerydra and Hyacine (Physical · Destruction). A Destruction carry who wants raw multipliers rather than a mechanic, so the two support slots are whichever Harmony units buff hardest and the last is a healer.
Every Cerydra team listed here has at least one 5-star teammate. The replacements under each slot are the place to look for a 4-star that can stand in.