
Night of Fright
Light Cone stats · Honkai: Star Rail
HP · Lv 80
1164
Lv 1 · 53
ATK · Lv 80
476
Lv 1 · 22
DEF · Lv 80
529
Lv 1 · 24
Passive — Deep, Deep Breaths
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's Energy Regeneration Rate by 12%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4%. This effect can stack up to 5 times and lasts for 2 turn(s).
Increases the wearer's Energy Regeneration Rate by 14%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 11% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.8%. This effect can stack up to 5 times and lasts for 2 turn(s).
Increases the wearer's Energy Regeneration Rate by 16%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 12% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 3.2%. This effect can stack up to 5 times and lasts for 2 turn(s).
Increases the wearer's Energy Regeneration Rate by 18%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 13% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 3.6%. This effect can stack up to 5 times and lasts for 2 turn(s).
Increases the wearer's Energy Regeneration Rate by 20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 4.0%. This effect can stack up to 5 times and lasts for 2 turn(s).
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
1164Lv 80
Lv 1 · 53×22.0 from Lv 1
Base ATK
476Lv 80
Lv 1 · 22×21.6 from Lv 1
Base DEF
529Lv 80
Lv 1 · 24×22.0 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Immortal Scionette ×85,000Credits
- Lv 40
Immortal Scionette ×12
Seed of Abundance ×410,000Credits
- Lv 50
Immortal Aeroblossom ×8
Sprout of Life ×420,000Credits
- Lv 60
Immortal Aeroblossom ×12
Sprout of Life ×850,000Credits
- Lv 70
Flower of Eternity ×5
Immortal Lumintwig ×6100,000Credits
- Lv 80
Flower of Eternity ×10
Immortal Lumintwig ×8200,000Credits
Total to level 80
385,000 Credits
Flower of Eternity ×15
Immortal Lumintwig ×14
Immortal Aeroblossom ×20
Sprout of Life ×12
Immortal Scionette ×20
Seed of Abundance ×4Who wants it
Characters whose derived build reaches for this Light Cone. Ranked on the Path it belongs to and its passive text against what the kit multiplies.
Lore
The girl hides behind the door and dares not move one step closer. Perhaps due to the fact that tonight's objective is already within her reach, her heart is actually beating faster. "I'm not scared, not scared, not scared..." In darkness, silence lets out a piercing scream. The girl is shivering and grasps the "weapon" in her hands tight, but still does not dare to approach the "target." "There is nothing to be s—s—scared of!" The tail behind her has finally had enough and suddenly lights up. "Hurry up. You're just picking up a delivery!"
Night of Fright FAQ
- What are Night of Fright's stats at level 80?
- 1164 HP, 476 ATK and 529 DEF. At level 1 it starts at 53 HP, 22 ATK, 24 DEF.
- What does Night of Fright's passive do at S5?
- Deep, Deep Breaths: Increases the wearer's Energy Regeneration Rate by 20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 4.0%. This effect can stack up to 5 times and lasts for 2 turn(s).
- What does it cost to ascend Night of Fright to level 80?
- 385,000 Credits plus 15× Flower of Eternity, 14× Immortal Lumintwig, 20× Immortal Aeroblossom, 12× Sprout of Life and more. The ascension table lists every step.





