
The Hell Where Ideals Burn
Light Cone stats · Honkai: Star Rail
HP · Lv 80
953
Lv 1 · 43
ATK · Lv 80
582
Lv 1 · 26
DEF · Lv 80
529
Lv 1 · 24
Passive — Hrunting
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's CRIT Rate by 16%. When entering combat, if the allies' Skill Points limit is 6 or higher, increases the wearer's ATK by 40%. After each use of the wearer's Skill, increases the wearer's ATK by 10%, stacking up to 4 time(s).
Increases the wearer's CRIT Rate by 20%. When entering combat, if the allies' Skill Points limit is 6 or higher, increases the wearer's ATK by 50%. After each use of the wearer's Skill, increases the wearer's ATK by 13%, stacking up to 4 time(s).
Increases the wearer's CRIT Rate by 24%. When entering combat, if the allies' Skill Points limit is 6 or higher, increases the wearer's ATK by 60%. After each use of the wearer's Skill, increases the wearer's ATK by 15%, stacking up to 4 time(s).
Increases the wearer's CRIT Rate by 28%. When entering combat, if the allies' Skill Points limit is 6 or higher, increases the wearer's ATK by 70%. After each use of the wearer's Skill, increases the wearer's ATK by 18%, stacking up to 4 time(s).
Increases the wearer's CRIT Rate by 32%. When entering combat, if the allies' Skill Points limit is 6 or higher, increases the wearer's ATK by 80%. After each use of the wearer's Skill, increases the wearer's ATK by 20%, stacking up to 4 time(s).
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
953Lv 80
Lv 1 · 43×22.2 from Lv 1
Base ATK
582Lv 80
Lv 1 · 26×22.4 from Lv 1
Base DEF
529Lv 80
Lv 1 · 24×22.0 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Extinguished Core ×85,000Credits
- Lv 40
Extinguished Core ×12
Meteoric Bullet ×410,000Credits
- Lv 50
Destined Expiration ×4
Glimmering Core ×820,000Credits
- Lv 60
Destined Expiration ×8
Glimmering Core ×1250,000Credits
- Lv 70
Countertemporal Shot ×5
Squirming Core ×6100,000Credits
- Lv 80
Countertemporal Shot ×10
Squirming Core ×8200,000Credits
Total to level 80
385,000 Credits
Countertemporal Shot ×15
Squirming Core ×14
Destined Expiration ×12
Glimmering Core ×20
Extinguished Core ×20
Meteoric Bullet ×4Lore
The flames of karma ignite the plains. The ideals of unknowns turn to ashes, as the ideals of others burn passionately. The Guardian traverses between bullets and arrowheads. He can save no one here. He can save everyone here. Kill one person to save one person. Kill ten thousand to save ten thousand. The fate of trampling over our peers is one part of humanity's continued existence. The Guardian had already grown used to all this, and his steps never hesitated. The determination that covers his legs is like wind. The determination that covers his arms is like fire. He is still seeking a miracle that can bring forth salvation.
The Hell Where Ideals Burn FAQ
- What are The Hell Where Ideals Burn's stats at level 80?
- 953 HP, 582 ATK and 529 DEF. At level 1 it starts at 43 HP, 26 ATK, 24 DEF.
- What does The Hell Where Ideals Burn's passive do at S5?
- Hrunting: Increases the wearer's CRIT Rate by 32%. When entering combat, if the allies' Skill Points limit is 6 or higher, increases the wearer's ATK by 80%. After each use of the wearer's Skill, increases the wearer's ATK by 20%, stacking up to 4 time(s).
- What does it cost to ascend The Hell Where Ideals Burn to level 80?
- 385,000 Credits plus 15× Countertemporal Shot, 14× Squirming Core, 12× Destined Expiration, 20× Glimmering Core and more. The ascension table lists every step.