Physical · Break
Boothill
A single-target Break carry: one Harmony unit raises Break damage, one implants the Weakness he needs, and the sustain is the one that also breaks.

Penacony
English voice: Erik Braa
No team on the site is built around Gallagher. The best team that wants Gallagher is Boothill's: Boothill, Ruan Mei, Fugue and Gallagher (Physical · Break). Updated November 8, 2026
Physical · Break
A single-target Break carry: one Harmony unit raises Break damage, one implants the Weakness he needs, and the sustain is the one that also breaks.
Fire · Break
Himeko follows up whenever an enemy is Broken, which turns the standard-warp Erudition unit into a Break team’s damage dealer at no pull cost.
Physical · Break
Fugue implants the Weakness and The Dahlia raises Break efficiency; Gallagher heals and his Besotted adds 12% Break DMG taken.
Lightning · Nihility
Black Swan and Luka are both Nihility and both put DoT debuffs on the target, which charge Acheron’s Ultimate. Gallagher is the 4-star sustain.
Fire · Burn
Guinaifen Burns the target and its neighbours, and Hook’s Talent triggers on any Burn, not only her own. Tingyun buffs Hook, Gallagher heals.
Physical · Break
Sword Stance is guaranteed on a Weakness Broken target and her SPD rises whenever an enemy breaks, so the team breaks for her: Ruan Mei raises Break efficiency, Gallagher breaks and heals, Hanya returns Skill Points.
Physical · The Hunt
Bronya lets her act again and Silver Wolf implants Physical Weakness, so her Skill reaches a Broken target sooner. Gallagher heals.
Quantum · Break
Xueyi gains Karma from every teammate’s Toughness damage and follows up at 8 stacks. The Harmony Trailblazer raises Break, Yukong’s Basic ATK doubles its Toughness Reduction, Gallagher heals.
Imaginary · The Hunt
Each debuff on the target adds 20% to his follow-up chance: Silver Wolf’s Bugs and Gallagher’s Besotted count. Robin buffs the follow-ups.
Lightning · Nihility
Acheron charges her Ultimate off debuffs other characters apply, so the team runs two more Nihility units and a sustain that never needs a Skill Point.
Fire · Break
A Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.
Wind · Follow-up
Feixiao converts ally attacks into her own follow-ups, so the other three slots are a follow-up partner, a Harmony unit that advances her, and a sustain.
Ice · Erudition
Two Erudition units feed each other stacks on wide waves, a Harmony unit multiplies the area damage, and a sustain covers the turns spent charging.
Lightning · Damage over time
Kafka detonates the stacks Black Swan and a third Nihility unit apply, so every slot but the sustain exists to keep a damage-over-time state on the enemy.
Imaginary · HP scaling
Mydei spends his own HP to attack, which turns a healer from a safety net into the thing that keeps the rotation running.
Imaginary · Break
Break damage across a whole wave rather than one target, so both Harmony slots go to Break amplification and the sustain adds Break of its own.
Quantum · Erudition
Rin turns Skill Point traffic into CRIT DMG for whoever spent it, and her joint follow-up needs Archer on the field, so the last two slots are picked for Skill Point economy.
Lightning · The Hunt
Ashveil marks one enemy as the Bait and follows up whenever an ally hits it, which makes a second follow-up character worth a slot on its own.
Quantum · The Hunt
Seele takes an extra turn on a kill, so the team spends everything on making the first hit land: a Quantum Weakness implant, an action advance, and a shield.
Lightning · Erudition
His Lightning-Lord attacks on its own turn and its damage scales with stacks, so the team is built to give him turns rather than multipliers.
Imaginary · Destruction
He spends three Skill Points on one enhanced Basic ATK, which means the other three slots have to generate Skill Points rather than consume them.
Physical · Erudition
His 180-energy Ultimate is the whole kit, so every other slot is chosen for how much Energy it returns rather than how much damage it adds.
Imaginary · The Hunt
Dr. Ratio follows up when the target carries enough debuffs, so the team is a follow-up partner, a buffer for it, and a sustain that debuffs on the side.
Quantum · Erudition
A 4-star carry whose enhanced Basic ATK eats Skill Points and whose damage is a dice roll. It is the cheapest full team on this page, and the least consistent.
Physical · Break
Three Break supports and no sustain for a single-target breaker: Fugue implants the Weakness, Ruan Mei and The Dahlia raise Break efficiency. Run in 0.1% of clears across the four endgame modes in 4.6.
Imaginary · Break
Three Break supports and no sustain on a wave-clearing breaker: Fugue implants the Weakness, the Harmony Trailblazer and The Dahlia raise Break damage and efficiency.
Imaginary · Break
Fugue implants the Weakness and The Dahlia raises Break efficiency across the wave. Lingsha heals and breaks.
Quantum · Break
Her Ultimate ignores Weakness Type and hits up to 60% harder the more Toughness it removes. Ruan Mei raises Break efficiency, Bronya gives her another action, Fu Xuan takes part of the damage.
Imaginary · Destruction
Hanya’s Burden returns one Skill Point for every two attacks on the marked enemy, the 4-star answer to his three-point Basic ATK. Tingyun adds ATK and Energy, Lynx heals.
Physical · Counter
Every hit on Yunli is a Counter and 15 Energy, and Lynx’s Skill pulls attacks onto a Destruction ally. Tingyun adds ATK and Energy, Pela shreds DEF.
No team on the site is built around Gallagher. The best team that wants Gallagher is Boothill's: Boothill, Ruan Mei, Fugue and Gallagher (Physical · Break). A single-target Break carry: one Harmony unit raises Break damage, one implants the Weakness he needs, and the sustain is the one that also breaks.
Across the 30 teams on this page, the most common teammates are Ruan Mei (8 teams), Fugue (6 teams), Tingyun (6 teams) and Aventurine (6 teams).