
Sailing Towards a Second Life
Light Cone stats · Honkai: Star Rail
HP · Lv 80
1058
Lv 1 · 48
ATK · Lv 80
582
Lv 1 · 26
DEF · Lv 80
463
Lv 1 · 21
Passive — Rough Water
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's Break Effect by 60%. The Break DMG dealt by the wearer ignores 20% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 12%.
Increases the wearer's Break Effect by 70%. The Break DMG dealt by the wearer ignores 23% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 14%.
Increases the wearer's Break Effect by 80%. The Break DMG dealt by the wearer ignores 26% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 16%.
Increases the wearer's Break Effect by 90%. The Break DMG dealt by the wearer ignores 29% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 18%.
Increases the wearer's Break Effect by 100%. The Break DMG dealt by the wearer ignores 32% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 20%.
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
1058Lv 80
Lv 1 · 48×22.0 from Lv 1
Base ATK
582Lv 80
Lv 1 · 26×22.4 from Lv 1
Base DEF
463Lv 80
Lv 1 · 21×22.0 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Tatters of Thought ×85,000Credits
- Lv 40
Meteoric Bullet ×4
Tatters of Thought ×1210,000Credits
- Lv 50
Destined Expiration ×4
Fragments of Impression ×820,000Credits
- Lv 60
Destined Expiration ×8
Fragments of Impression ×1250,000Credits
- Lv 70
Countertemporal Shot ×5
Shards of Desires ×6100,000Credits
- Lv 80
Countertemporal Shot ×10
Shards of Desires ×8200,000Credits
Total to level 80
385,000 Credits
Countertemporal Shot ×15
Shards of Desires ×14
Destined Expiration ×12
Fragments of Impression ×20
Meteoric Bullet ×4
Tatters of Thought ×20Lore
He felt as if he had fallen into a deep sea. Everything was departing from him, leaving only his hollow thoughts writhing and struggling all alone. Terror, anxiety, loneliness, darkness, rage — these feelings didn't dissipate with his physical body, but remained within the mechanical shell in a different manner — and they were even heavier than before. He heard the call of the dead, smelled the scent of something being charred, the whirl of machinery buzzed around his ears, and the new blue blood flew towards his thirsty heart... Some cruel memories resurfaced as the unforgettable hatred turned into a weak light in the darkness. He followed the light to walk toward the end of it all, exerting every ounce of his strength to rise once again to the surface. He opened his eyes and a flash of fireworks darted past before hearing the doctor's congratulations — "Welcome to this world, once again." He balled his hands into fists — hands that were now made of cold iron... He would no longer live for himself.
Sailing Towards a Second Life FAQ
- What are Sailing Towards a Second Life's stats at level 80?
- 1058 HP, 582 ATK and 463 DEF. At level 1 it starts at 48 HP, 26 ATK, 21 DEF.
- What does Sailing Towards a Second Life's passive do at S5?
- Rough Water: Increases the wearer's Break Effect by 100%. The Break DMG dealt by the wearer ignores 32% of the target's DEF. When the wearer's Break Effect in battle is at 150% or greater, increases their SPD by 20%.
- What does it cost to ascend Sailing Towards a Second Life to level 80?
- 385,000 Credits plus 15× Countertemporal Shot, 14× Shards of Desires, 12× Destined Expiration, 20× Fragments of Impression and more. The ascension table lists every step.