
Long Road Leads Home
Light Cone stats · Honkai: Star Rail
HP · Lv 80
953
Lv 1 · 43
ATK · Lv 80
476
Lv 1 · 22
DEF · Lv 80
662
Lv 1 · 30
Passive — Rebirth
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's Break Effect by 60%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 18%, lasting for 2 turn(s). This effect can stack 2 time(s).
Increases the wearer's Break Effect by 70%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 21%, lasting for 2 turn(s). This effect can stack 2 time(s).
Increases the wearer's Break Effect by 80%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 24%, lasting for 2 turn(s). This effect can stack 2 time(s).
Increases the wearer's Break Effect by 90%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 27%, lasting for 2 turn(s). This effect can stack 2 time(s).
Increases the wearer's Break Effect by 100%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 30%, lasting for 2 turn(s). This effect can stack 2 time(s).
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
953Lv 80
Lv 1 · 43×22.2 from Lv 1
Base ATK
476Lv 80
Lv 1 · 22×21.6 from Lv 1
Base DEF
662Lv 80
Lv 1 · 30×22.1 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Immortal Scionette ×85,000Credits
- Lv 40
Fiery Spirit ×4
Immortal Scionette ×1210,000Credits
- Lv 50
Immortal Aeroblossom ×8
Starfire Essence ×420,000Credits
- Lv 60
Immortal Aeroblossom ×12
Starfire Essence ×850,000Credits
- Lv 70
Heaven Incinerator ×5
Immortal Lumintwig ×6100,000Credits
- Lv 80
Heaven Incinerator ×10
Immortal Lumintwig ×8200,000Credits
Total to level 80
385,000 Credits
Heaven Incinerator ×15
Immortal Lumintwig ×14
Immortal Aeroblossom ×20
Starfire Essence ×12
Fiery Spirit ×4
Immortal Scionette ×20Lore
"Who... Is she?" The girl caresses the unfamiliar self. She recalls how the fire that day had swallowed her whole, and how her bejeweled fan turned into ash. She had once walked on a never-ending road, looking for the light ahead. The sounds outside were calling for her, leading her forward, guiding her through the layers of night. The sounds within reminded her of those unfulfilled promises, unexecuted plans, and unrealized wishes... They were all still waiting for her. They never dissipated in the fire, but instead, glowed ever brighter in the flames. "That is me..." She stands at the end of the road and no longer looks back in reminiscence — "It's the original me, and also the brand-new me."
Long Road Leads Home FAQ
- What are Long Road Leads Home's stats at level 80?
- 953 HP, 476 ATK and 662 DEF. At level 1 it starts at 43 HP, 22 ATK, 30 DEF.
- What does Long Road Leads Home's passive do at S5?
- Rebirth: Increases the wearer's Break Effect by 100%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 30%, lasting for 2 turn(s). This effect can stack 2 time(s).
- What does it cost to ascend Long Road Leads Home to level 80?
- 385,000 Credits plus 15× Heaven Incinerator, 14× Immortal Lumintwig, 20× Immortal Aeroblossom, 12× Starfire Essence and more. The ascension table lists every step.