
Along the Passing Shore
Light Cone stats · Honkai: Star Rail
HP · Lv 80
1058
Lv 1 · 48
ATK · Lv 80
635
Lv 1 · 29
DEF · Lv 80
397
Lv 1 · 18
Passive — Steerer
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's CRIT DMG by 36%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 24% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by 24%.
Increases the wearer's CRIT DMG by 42%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 28% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by 28%.
Increases the wearer's CRIT DMG by 48%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 32% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by 32%.
Increases the wearer's CRIT DMG by 54%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 36% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by 36%.
Increases the wearer's CRIT DMG by 60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by 40%.
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
1058Lv 80
Lv 1 · 48×22.0 from Lv 1
Base ATK
635Lv 80
Lv 1 · 29×21.9 from Lv 1
Base DEF
397Lv 80
Lv 1 · 18×22.1 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Dream Collection Component ×85,000Credits
- Lv 40
Dream Collection Component ×12
Fiery Spirit ×410,000Credits
- Lv 50
Dream Flow Valve ×8
Starfire Essence ×420,000Credits
- Lv 60
Dream Flow Valve ×12
Starfire Essence ×850,000Credits
- Lv 70
Dream Making Engine ×6
Heaven Incinerator ×5100,000Credits
- Lv 80
Dream Making Engine ×8
Heaven Incinerator ×10200,000Credits
Total to level 80
385,000 Credits
Dream Making Engine ×14
Heaven Incinerator ×15
Dream Flow Valve ×20
Starfire Essence ×12
Dream Collection Component ×20
Fiery Spirit ×4Who wants it
Characters whose derived build reaches for this Light Cone. Ranked on the Path it belongs to and its passive text against what the kit multiplies.
Lore
Flowing in the narrow border between "existence" and "nothingness," the ice-cold tides eternally lap against the shores and bring all things to their final end. In this place, the drowned ask for help, lament with songs, find their happiness, enjoy sweet moments, and suffer great agony... All these are reflected in the water. She cannot experience these, but she can feel them — There are still many roads to walk, many sounds to listen to, and many things to change before she arrives at the end. She reaches out and saves the drowning from the temptations of Nihility, and one mirage after another bursts apart behind her figure. She keeps walking in this boundless world, all for an end that does not exist. — And it's always raining here.
Along the Passing Shore FAQ
- What are Along the Passing Shore's stats at level 80?
- 1058 HP, 635 ATK and 397 DEF. At level 1 it starts at 48 HP, 29 ATK, 18 DEF.
- What does Along the Passing Shore's passive do at S5?
- Steerer: Increases the wearer's CRIT DMG by 60%. When the wearer hits an enemy target, inflicts Mirage Fizzle on the enemy, lasting for 1 turn. Each time the wearer attacks, this effect can only trigger 1 time on each target. The wearer deals 40% increased DMG to targets afflicted with Mirage Fizzle, and the DMG dealt by Ultimate additionally increases by 40%.
- What does it cost to ascend Along the Passing Shore to level 80?
- 385,000 Credits plus 14× Dream Making Engine, 15× Heaven Incinerator, 20× Dream Flow Valve, 12× Starfire Essence and more. The ascension table lists every step.











