
Why Does the Ocean Sing
Light Cone stats · Honkai: Star Rail
HP · Lv 80
953
Lv 1 · 43
ATK · Lv 80
635
Lv 1 · 29
DEF · Lv 80
463
Lv 1 · 21
Passive — Solo
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's Effect Hit Rate by 40%. When an enemy target gets inflicted with a debuff by the wearer, there is a 80% base chance for them to enter "Enthrallment," lasting for 3 turn(s). Effects of the same type cannot stack. While the target is in "Enthrallment," for every 1 debuff applied by the wearer on the target, increases the target's received DoT by 5.0%, stacking up to 6 time(s). When the target gets attacked by an ally, increases the attacker's SPD by 10.0% for 3 turn(s). When the wearer gets knocked down, removes all "Enthrallment."
Increases the wearer's Effect Hit Rate by 45%. When an enemy target gets inflicted with a debuff by the wearer, there is a 80% base chance for them to enter "Enthrallment," lasting for 3 turn(s). Effects of the same type cannot stack. While the target is in "Enthrallment," for every 1 debuff applied by the wearer on the target, increases the target's received DoT by 6.3%, stacking up to 6 time(s). When the target gets attacked by an ally, increases the attacker's SPD by 12.5% for 3 turn(s). When the wearer gets knocked down, removes all "Enthrallment."
Increases the wearer's Effect Hit Rate by 50%. When an enemy target gets inflicted with a debuff by the wearer, there is a 80% base chance for them to enter "Enthrallment," lasting for 3 turn(s). Effects of the same type cannot stack. While the target is in "Enthrallment," for every 1 debuff applied by the wearer on the target, increases the target's received DoT by 7.5%, stacking up to 6 time(s). When the target gets attacked by an ally, increases the attacker's SPD by 15.0% for 3 turn(s). When the wearer gets knocked down, removes all "Enthrallment."
Increases the wearer's Effect Hit Rate by 55%. When an enemy target gets inflicted with a debuff by the wearer, there is a 80% base chance for them to enter "Enthrallment," lasting for 3 turn(s). Effects of the same type cannot stack. While the target is in "Enthrallment," for every 1 debuff applied by the wearer on the target, increases the target's received DoT by 8.8%, stacking up to 6 time(s). When the target gets attacked by an ally, increases the attacker's SPD by 17.5% for 3 turn(s). When the wearer gets knocked down, removes all "Enthrallment."
Increases the wearer's Effect Hit Rate by 60%. When an enemy target gets inflicted with a debuff by the wearer, there is a 80% base chance for them to enter "Enthrallment," lasting for 3 turn(s). Effects of the same type cannot stack. While the target is in "Enthrallment," for every 1 debuff applied by the wearer on the target, increases the target's received DoT by 10.0%, stacking up to 6 time(s). When the target gets attacked by an ally, increases the attacker's SPD by 20.0% for 3 turn(s). When the wearer gets knocked down, removes all "Enthrallment."
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
953Lv 80
Lv 1 · 43×22.2 from Lv 1
Base ATK
635Lv 80
Lv 1 · 29×21.9 from Lv 1
Base DEF
463Lv 80
Lv 1 · 21×22.0 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Fear-Stomped Flesh ×85,000Credits
- Lv 40
Fear-Stomped Flesh ×12
Fiery Spirit ×410,000Credits
- Lv 50
Courage-Torn Chest ×8
Starfire Essence ×420,000Credits
- Lv 60
Courage-Torn Chest ×12
Starfire Essence ×850,000Credits
- Lv 70
Glory-Aspersed Torso ×6
Heaven Incinerator ×5100,000Credits
- Lv 80
Glory-Aspersed Torso ×8
Heaven Incinerator ×10200,000Credits
Total to level 80
385,000 Credits
Glory-Aspersed Torso ×14
Heaven Incinerator ×15
Courage-Torn Chest ×20
Starfire Essence ×12
Fear-Stomped Flesh ×20
Fiery Spirit ×4Who wants it
Characters whose derived build reaches for this Light Cone. Ranked on the Path it belongs to and its passive text against what the kit multiplies.
Lore
Waves surge forth, their roar echoing across the heavens. Fish swim through the empty seas, where ancient foam churns and that melody seems to still linger. "Noble Princess, feast with us!" Answering the deep sea's call, she danced with the black tide until she alone remained on that grand stage. "Swordmaster of the seas, why do you stay silent, what makes you sing?" With every step upon the Earth, she endured the pain, rarely singing, only her crimson blade sang the lament of life. "Dux Gladiorum, come with me to conquer the starry seas!" When she found this blazing light, she finally took up her bow, believing it to be the start of the celebration. ... "Helektra... Helektra... when your song ends, where will you swim to next?" When futile hopes shatter, she always answers their questions with a solitary melody, yet it enchants all who hear it. Or perhaps... whether in the mortal realm or the deep sea, the only true listener is the performer herself.
Why Does the Ocean Sing FAQ
- What are Why Does the Ocean Sing's stats at level 80?
- 953 HP, 635 ATK and 463 DEF. At level 1 it starts at 43 HP, 29 ATK, 21 DEF.
- What does Why Does the Ocean Sing's passive do at S5?
- Solo: Increases the wearer's Effect Hit Rate by 60%. When an enemy target gets inflicted with a debuff by the wearer, there is a 80% base chance for them to enter "Enthrallment," lasting for 3 turn(s). Effects of the same type cannot stack. While the target is in "Enthrallment," for every 1 debuff applied by the wearer on the target, increases the target's received DoT by 10.0%, stacking up to 6 time(s). When the target gets attacked by an ally, increases the attacker's SPD by 20.0% for 3 turn(s). When the wearer gets knocked down, removes all "Enthrallment."
- What does it cost to ascend Why Does the Ocean Sing to level 80?
- 385,000 Credits plus 14× Glory-Aspersed Torso, 15× Heaven Incinerator, 20× Courage-Torn Chest, 12× Starfire Essence and more. The ascension table lists every step.


