
Those Many Springs
Light Cone stats · Honkai: Star Rail
HP · Lv 80
953
Lv 1 · 43
ATK · Lv 80
582
Lv 1 · 26
DEF · Lv 80
529
Lv 1 · 24
Passive — Worldly Affairs Leave No Mark
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's Effect Hit Rate by 60%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the enemy target receives by 14%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Increases the wearer's Effect Hit Rate by 70%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 12% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the enemy target receives by 16%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Increases the wearer's Effect Hit Rate by 80%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 14% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the enemy target receives by 18%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Increases the wearer's Effect Hit Rate by 90%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 16% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the enemy target receives by 20%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Increases the wearer's Effect Hit Rate by 100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the enemy target receives by 22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
953Lv 80
Lv 1 · 43×22.2 from Lv 1
Base ATK
582Lv 80
Lv 1 · 26×22.4 from Lv 1
Base DEF
529Lv 80
Lv 1 · 24×22.0 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Immortal Scionette ×85,000Credits
- Lv 40
Fiery Spirit ×4
Immortal Scionette ×1210,000Credits
- Lv 50
Immortal Aeroblossom ×8
Starfire Essence ×420,000Credits
- Lv 60
Immortal Aeroblossom ×12
Starfire Essence ×850,000Credits
- Lv 70
Heaven Incinerator ×5
Immortal Lumintwig ×6100,000Credits
- Lv 80
Heaven Incinerator ×10
Immortal Lumintwig ×8200,000Credits
Total to level 80
385,000 Credits
Heaven Incinerator ×15
Immortal Lumintwig ×14
Immortal Aeroblossom ×20
Starfire Essence ×12
Fiery Spirit ×4
Immortal Scionette ×20Lore
After a few sudden drizzles, spring tides rise, birthing lush greenery. "How many springs has it been?" He recalls those young soldiers heading to the battlefield for the first time. Year after year, the faces were all different, yet they radiated the exact same vigor and hope. The willow withers as it waits for their return. But what they manage to bring home is often... the frost that can never melt. Birds' warbles linger in the air as he closes his eyes, allowing sunlight to fall on his face through the gaps between the leaves. —"Alas, those who remain are the loneliest of all."
Those Many Springs FAQ
- What are Those Many Springs's stats at level 80?
- 953 HP, 582 ATK and 529 DEF. At level 1 it starts at 43 HP, 26 ATK, 24 DEF.
- What does Those Many Springs's passive do at S5?
- Worldly Affairs Leave No Mark: Increases the wearer's Effect Hit Rate by 100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the enemy target receives by 22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
- What does it cost to ascend Those Many Springs to level 80?
- 385,000 Credits plus 15× Heaven Incinerator, 14× Immortal Lumintwig, 20× Immortal Aeroblossom, 12× Starfire Essence and more. The ascension table lists every step.