Fire · Break
Firefly
A Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.

The Xianzhou Luofu
English voice: Whitney Holland
No team on the site is built around Lingsha. The best team that wants Lingsha is Firefly's: Firefly, Ruan Mei, Fugue and Lingsha (Fire · Break). Updated November 8, 2026
Fire · Break
A Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.
Ice · Erudition
Two Erudition units feed each other stacks on wide waves, a Harmony unit multiplies the area damage, and a sustain covers the turns spent charging.
Imaginary · Break
Break damage across a whole wave rather than one target, so both Harmony slots go to Break amplification and the sustain adds Break of its own.
Fire · Erudition
Her Talent hands every ally an Assist Skill that calls her Starblazer, so the other three slots are chosen for how often they take a turn.
Imaginary · Elation
Her Zone pays out on every Skill Point an ally spends inside it, so the team wants Skill Point spenders rather than a second damage dealer.
Fire · Break
Fugue implants the Weakness and The Dahlia’s Zone adds 50% Weakness Break Efficiency for the whole team. Lingsha heals and breaks. Run in 8.1% of clears across the four endgame modes in 4.6.
Imaginary · Break
Fugue implants the Weakness and The Dahlia raises Break efficiency across the wave. Lingsha heals and breaks.
Quantum · Break
Xueyi gains Karma whenever a teammate reduces Toughness and follows up at 8 stacks, so Fugue and The Dahlia, who speed up Weakness Break for the team, feed her. Lingsha heals and breaks.
Quantum · Elation
Waveflair banks "Fervor" every time a teammate attacks and spends it on an all-enemy Elation Skill, so the team wants a second Elation unit feeding the counter, a Harmony buffer that adds actions, and a sustain that attacks on its own turn.
Wind · Follow-up
Feixiao converts ally attacks into her own follow-ups, so the other three slots are a follow-up partner, a Harmony unit that advances her, and a sustain.
Quantum · Remembrance
Castorice pays HP for her memosprite, so the line-up pairs a healer who profits from that with two Harmony units that raise the memosprite’s own damage.
Lightning · Damage over time
Kafka detonates the stacks Black Swan and a third Nihility unit apply, so every slot but the sustain exists to keep a damage-over-time state on the enemy.
Physical · Destruction
A Destruction carry who wants raw multipliers rather than a mechanic, so the two support slots are whichever Harmony units buff hardest and the last is a healer.
Physical · Break
A single-target Break carry: one Harmony unit raises Break damage, one implants the Weakness he needs, and the sustain is the one that also breaks.
Physical · Counter
Yunli’s counter only fires when something hits her, so the team buys her turns with action advance and takes the sustain that lets the hit land.
Quantum · Erudition
Rin turns Skill Point traffic into CRIT DMG for whoever spent it, and her joint follow-up needs Archer on the field, so the last two slots are picked for Skill Point economy.
Fire · Elation
Elation runs on Punchline the whole team feeds, so a second Elation character is worth more here than a stronger buff from another Path.
Lightning · The Hunt
Ashveil marks one enemy as the Bait and follows up whenever an ally hits it, which makes a second follow-up character worth a slot on its own.
Ice · Remembrance
Evernight and her memosprite both scale on Max HP and both pay HP to hit harder, so the healer is load-bearing and the buffs go to memosprite CRIT DMG.
Fire · Break
Three Break supports and no sustain, trading safety for faster Weakness Break: Ruan Mei and The Dahlia raise Break efficiency, Fugue implants the Weakness. Run in 5.0% of clears across the four endgame modes in 4.6.
Fire · Break
Himeko follows up whenever an enemy is Broken, which turns the standard-warp Erudition unit into a Break team’s damage dealer at no pull cost.
Physical · Break
Three Break supports and no sustain for a single-target breaker: Fugue implants the Weakness, Ruan Mei and The Dahlia raise Break efficiency. Run in 0.1% of clears across the four endgame modes in 4.6.
Imaginary · Break
Three Break supports and no sustain on a wave-clearing breaker: Fugue implants the Weakness, the Harmony Trailblazer and The Dahlia raise Break damage and efficiency.
Physical · Break
Fugue implants the Weakness and The Dahlia raises Break efficiency; Gallagher heals and his Besotted adds 12% Break DMG taken.
Ice · Erudition
Serval is a 4-star Erudition unit, enough to switch on The Herta’s trace that gives all allies 80% CRIT DMG with two Erudition characters on the team. Tribbie buffs, Aventurine shields.
No team on the site is built around Lingsha. The best team that wants Lingsha is Firefly's: Firefly, Ruan Mei, Fugue and Lingsha (Fire · Break). A Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.
Across the 25 teams on this page, the most common teammates are Fugue (9 teams), Ruan Mei (8 teams), The Dahlia (7 teams) and Robin (5 teams).
Every Lingsha team listed here has at least one 5-star teammate. The replacements under each slot are the place to look for a 4-star that can stand in.