Fire · Break
Firefly
A Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.

Herta Space Station
English voice: Emi Lo
No team on the site is built around Ruan Mei. The best team that wants Ruan Mei is Firefly's: Firefly, Ruan Mei, Fugue and Lingsha (Fire · Break). Updated November 8, 2026
Fire · Break
A Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.
Quantum · Remembrance
Castorice pays HP for her memosprite, so the line-up pairs a healer who profits from that with two Harmony units that raise the memosprite’s own damage.
Physical · Break
A single-target Break carry: one Harmony unit raises Break damage, one implants the Weakness he needs, and the sustain is the one that also breaks.
Imaginary · Break
Break damage across a whole wave rather than one target, so both Harmony slots go to Break amplification and the sustain adds Break of its own.
Fire · Erudition
Her Talent hands every ally an Assist Skill that calls her Starblazer, so the other three slots are chosen for how often they take a turn.
Fire · Break
Three Break supports and no sustain, trading safety for faster Weakness Break: Ruan Mei and The Dahlia raise Break efficiency, Fugue implants the Weakness. Run in 5.0% of clears across the four endgame modes in 4.6.
Physical · Erudition
His 180-energy Ultimate is the whole kit, so every other slot is chosen for how much Energy it returns rather than how much damage it adds.
Fire · Break
Himeko follows up whenever an enemy is Broken, which turns the standard-warp Erudition unit into a Break team’s damage dealer at no pull cost.
Physical · Break
Three Break supports and no sustain for a single-target breaker: Fugue implants the Weakness, Ruan Mei and The Dahlia raise Break efficiency. Run in 0.1% of clears across the four endgame modes in 4.6.
Fire · Break
Himeko gains Charge each time an enemy is Broken and follows up at full Charge, so three Break supports turn her Charge over faster. No sustain.
Ice · Destruction
Supports whose Skills cost Skill Points, each one a hit added to Misha’s next Ultimate: Bronya lets him act again, Ruan Mei buffs. Fu Xuan takes part of the damage for the team.
Physical · Break
Sword Stance is guaranteed on a Weakness Broken target and her SPD rises whenever an enemy breaks, so the team breaks for her: Ruan Mei raises Break efficiency, Gallagher breaks and heals, Hanya returns Skill Points.
Quantum · Break
Her Ultimate ignores Weakness Type and hits up to 60% harder the more Toughness it removes. Ruan Mei raises Break efficiency, Bronya gives her another action, Fu Xuan takes part of the damage.
Physical · Destruction
Bronya’s Skill gives the Trailblazer another action with 66% more DMG and Ruan Mei buffs; Luocha heals without needing a turn spent on it.
Ice · Destruction
Jingliu consumes allies’ HP when she attacks in Spectral Transmigration, so Huohuo’s healing carries the team. Sunday advances her and Ruan Mei buffs.
Lightning · Remembrance
A Remembrance carry whose memosprite takes the turns, with two Harmony units feeding it action advance and a healer covering the HP it costs.
Physical · Destruction
A Destruction carry who wants raw multipliers rather than a mechanic, so the two support slots are whichever Harmony units buff hardest and the last is a healer.
Imaginary · HP scaling
Mydei spends his own HP to attack, which turns a healer from a safety net into the thing that keeps the rotation running.
Ice · Remembrance
Evernight and her memosprite both scale on Max HP and both pay HP to hit harder, so the healer is load-bearing and the buffs go to memosprite CRIT DMG.
Fire · Break
Fugue implants the Weakness and The Dahlia’s Zone adds 50% Weakness Break Efficiency for the whole team. Lingsha heals and breaks. Run in 8.1% of clears across the four endgame modes in 4.6.
Lightning · Erudition
His Lightning-Lord attacks on its own turn and its damage scales with stacks, so the team is built to give him turns rather than multipliers.
Ice · Destruction
Jingliu drains her allies’ HP to enter her enhanced state, so the healer slot is not optional and the debuffer is there to cover her single-target ceiling.
Imaginary · Destruction
He spends three Skill Points on one enhanced Basic ATK, which means the other three slots have to generate Skill Points rather than consume them.
Wind · HP scaling
Blade needs to lose HP to hit hardest and needs to survive doing it, so the team carries both a healer and a shielder rather than a second buffer.
Quantum · Erudition
A 4-star carry whose enhanced Basic ATK eats Skill Points and whose damage is a dice roll. It is the cheapest full team on this page, and the least consistent.
Physical · Break
Fugue implants the Weakness and The Dahlia raises Break efficiency; Gallagher heals and his Besotted adds 12% Break DMG taken.
Quantum · Break
Xueyi gains Karma from every teammate’s Toughness damage and follows up at 8 stacks. The Harmony Trailblazer raises Break, Yukong’s Basic ATK doubles its Toughness Reduction, Gallagher heals.
Imaginary · Destruction
Yukong is an Imaginary Harmony unit whose Skill adds 80% ATK and whose Ultimate adds CRIT to all allies. Sparkle restores Skill Points, Luocha heals.
No team on the site is built around Ruan Mei. The best team that wants Ruan Mei is Firefly's: Firefly, Ruan Mei, Fugue and Lingsha (Fire · Break). A Break Effect carry with two Harmony units that raise Break damage and Weakness Break efficiency, and a sustain that keeps Break uptime rather than adding damage.
Across the 28 teams on this page, the most common teammates are Fugue (7 teams), Sunday (7 teams), Gallagher (5 teams) and The Dahlia (5 teams).