
Solitary Healing
Light Cone stats · Honkai: Star Rail
HP · Lv 80
1058
Lv 1 · 48
ATK · Lv 80
529
Lv 1 · 24
DEF · Lv 80
397
Lv 1 · 18
Passive — Chaos Elixir
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's Break Effect by 20%. When the wearer uses their Ultimate, increases DoT dealt by the wearer by 24%, lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 4.0 Energy for the wearer.
Increases the wearer's Break Effect by 25%. When the wearer uses their Ultimate, increases DoT dealt by the wearer by 30%, lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 4.5 Energy for the wearer.
Increases the wearer's Break Effect by 30%. When the wearer uses their Ultimate, increases DoT dealt by the wearer by 36%, lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 5.0 Energy for the wearer.
Increases the wearer's Break Effect by 35%. When the wearer uses their Ultimate, increases DoT dealt by the wearer by 42%, lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 5.5 Energy for the wearer.
Increases the wearer's Break Effect by 40%. When the wearer uses their Ultimate, increases DoT dealt by the wearer by 48%, lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 6.0 Energy for the wearer.
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
1058Lv 80
Lv 1 · 48×22.0 from Lv 1
Base ATK
529Lv 80
Lv 1 · 24×22.0 from Lv 1
Base DEF
397Lv 80
Lv 1 · 18×22.1 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Extinguished Core ×85,000Credits
- Lv 40
Extinguished Core ×12
Obsidian of Dread ×410,000Credits
- Lv 50
Glimmering Core ×8
Obsidian of Desolation ×420,000Credits
- Lv 60
Glimmering Core ×12
Obsidian of Desolation ×850,000Credits
- Lv 70
Obsidian of Obsession ×5
Squirming Core ×6100,000Credits
- Lv 80
Obsidian of Obsession ×10
Squirming Core ×8200,000Credits
Total to level 80
385,000 Credits
Obsidian of Obsession ×15
Squirming Core ×14
Glimmering Core ×20
Obsidian of Desolation ×12
Extinguished Core ×20
Obsidian of Dread ×4Lore
Things molded by the hands of secrecy are shapeless and incorporeal. In the totality of emptiness, there yet exists a sudden dreaming. Those that court destruction will reap ruinous fruit, while those that clamor to live will survive. That which is extinguished may yet spark, and that which has dried may yet be filled anew. In compassion for the salvation of chaos, the elixir nurtures the shadows. With its back faced to the darkness between the stars, this vessel encapsulates futility and works in vain. "Paradoxical these knowings are, in them shine the fullness of our pride."
Solitary Healing FAQ
- What are Solitary Healing's stats at level 80?
- 1058 HP, 529 ATK and 397 DEF. At level 1 it starts at 48 HP, 24 ATK, 18 DEF.
- What does Solitary Healing's passive do at S5?
- Chaos Elixir: Increases the wearer's Break Effect by 40%. When the wearer uses their Ultimate, increases DoT dealt by the wearer by 48%, lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 6.0 Energy for the wearer.
- What does it cost to ascend Solitary Healing to level 80?
- 385,000 Credits plus 15× Obsidian of Obsession, 14× Squirming Core, 20× Glimmering Core, 12× Obsidian of Desolation and more. The ascension table lists every step.