
Earthly Escapade
Light Cone stats · Honkai: Star Rail
HP · Lv 80
1164
Lv 1 · 53
ATK · Lv 80
529
Lv 1 · 24
DEF · Lv 80
463
Lv 1 · 21
Passive — Capriciousness
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's CRIT DMG by 32%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 10% and their CRIT DMG increased by 28%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Increases the wearer's CRIT DMG by 39%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 11% and their CRIT DMG increased by 35%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Increases the wearer's CRIT DMG by 46%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 12% and their CRIT DMG increased by 42%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Increases the wearer's CRIT DMG by 53%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 13% and their CRIT DMG increased by 49%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Increases the wearer's CRIT DMG by 60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 14% and their CRIT DMG increased by 56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
1164Lv 80
Lv 1 · 53×22.0 from Lv 1
Base ATK
529Lv 80
Lv 1 · 24×22.0 from Lv 1
Base DEF
463Lv 80
Lv 1 · 21×22.0 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Tatters of Thought ×85,000Credits
- Lv 40
Firmament Note ×4
Tatters of Thought ×1210,000Credits
- Lv 50
Celestial Section ×4
Fragments of Impression ×820,000Credits
- Lv 60
Celestial Section ×8
Fragments of Impression ×1250,000Credits
- Lv 70
Heavenly Melody ×5
Shards of Desires ×6100,000Credits
- Lv 80
Heavenly Melody ×10
Shards of Desires ×8200,000Credits
Total to level 80
385,000 Credits
Heavenly Melody ×15
Shards of Desires ×14
Celestial Section ×12
Fragments of Impression ×20
Firmament Note ×4
Tatters of Thought ×20Lore
Just as fireworks can flicker, she too can shift between ten different colors in a minute. When the light show nears its end, she sits high above, regarding the bustling masses beneath her feet with boredom. Thoughts flow and vanish, and slyness circulates across myriad eyes like a dancing kaleidoscope. "I've made my decision. This is how we're going to have fun today!" Bouncing and hopping, she glides through the crowds, her golden-red tail flitting in and out of sight. "Keep up! The brightest fireworks are just about to begin!"
Earthly Escapade FAQ
- What are Earthly Escapade's stats at level 80?
- 1164 HP, 529 ATK and 463 DEF. At level 1 it starts at 53 HP, 24 ATK, 21 DEF.
- What does Earthly Escapade's passive do at S5?
- Capriciousness: Increases the wearer's CRIT DMG by 60%. At the start of the battle, the wearer gains Mask, lasting for 3 turn(s). While the wearer has Mask, the wearer's teammates have their CRIT Rate increased by 14% and their CRIT DMG increased by 56%. For every 1 Skill Point the wearer recovers (including Skill Points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain Mask, lasting for 4 turn(s).
- What does it cost to ascend Earthly Escapade to level 80?
- 385,000 Credits plus 15× Heavenly Melody, 14× Shards of Desires, 12× Celestial Section, 20× Fragments of Impression and more. The ascension table lists every step.