
But the Battle Isn't Over
Light Cone stats · Honkai: Star Rail
HP · Lv 80
1164
Lv 1 · 53
ATK · Lv 80
529
Lv 1 · 24
DEF · Lv 80
463
Lv 1 · 21
Passive — Heir
The same passive at each superimposition. Numbers are the game’s own.
Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s).
Increases the wearer's Energy Regeneration Rate by 12% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 35% more DMG for 1 turn(s).
Increases the wearer's Energy Regeneration Rate by 14% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 40% more DMG for 1 turn(s).
Increases the wearer's Energy Regeneration Rate by 16% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 45% more DMG for 1 turn(s).
Increases the wearer's Energy Regeneration Rate by 18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 50% more DMG for 1 turn(s).
Stats
A Light Cone hands its wearer all three base stats. There is no secondary stat to pick: what the cone adds is HP, ATK and DEF, and then its passive.
Base HP
1164Lv 80
Lv 1 · 53×22.0 from Lv 1
Base ATK
529Lv 80
Lv 1 · 24×22.0 from Lv 1
Base DEF
463Lv 80
Lv 1 · 21×22.0 from Lv 1
Ascension
Materials and Credits for each ascension step, then the total.
- Lv 30
Silvermane Badge ×85,000Credits
- Lv 40
Harmonic Tune ×4
Silvermane Badge ×1210,000Credits
- Lv 50
Ancestral Hymn ×4
Silvermane Insignia ×820,000Credits
- Lv 60
Ancestral Hymn ×8
Silvermane Insignia ×1250,000Credits
- Lv 70
Silvermane Medal ×6
Stellaris Symphony ×5100,000Credits
- Lv 80
Silvermane Medal ×8
Stellaris Symphony ×10200,000Credits
Total to level 80
385,000 Credits
Silvermane Medal ×14
Stellaris Symphony ×15
Ancestral Hymn ×12
Silvermane Insignia ×20
Harmonic Tune ×4
Silvermane Badge ×20Who wants it
Characters whose derived build reaches for this Light Cone. Ranked on the Path it belongs to and its passive text against what the kit multiplies.
Lore
"Remember, the war with the monsters cannot be won by retreating." "We are the last defense, the final iron wall between them and Belobog..." "We cannot retreat under any circumstances!" She looks up to see the frozen earth and endless winter ahead. Business as usual. Only that... the figure at which she had been gazing is gone.
But the Battle Isn't Over FAQ
- What are But the Battle Isn't Over's stats at level 80?
- 1164 HP, 529 ATK and 463 DEF. At level 1 it starts at 53 HP, 24 ATK, 21 DEF.
- What does But the Battle Isn't Over's passive do at S5?
- Heir: Increases the wearer's Energy Regeneration Rate by 18% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered once after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 50% more DMG for 1 turn(s).
- What does it cost to ascend But the Battle Isn't Over to level 80?
- 385,000 Credits plus 14× Silvermane Medal, 15× Stellaris Symphony, 12× Ancestral Hymn, 20× Silvermane Insignia and more. The ascension table lists every step.










