Yunli team
Physical · CounterPlays Energy · ATKYunli’s counter only fires when something hits her, so the team buys her turns with action advance and takes the sustain that lets the hit land.

The Xianzhou Luofu
Build guide · Honkai: Star Rail
English voice: Anya Floris
The best Tingyun build in Honkai: Star Rail (Version 4.4) is A Grounded Ascent with Sacerdos' Relived Ordeal. Updated August 28, 2026
Focusing on Speed is very important as you want Tingyun to generate SP as often as possible. Defensive stats should be preferred on a lower level Tingyun to ensure her survivability.
#1
Skill
Max first
#2
Ultimate
Then
#3
Talent
Next
#4
Basic
Later
Major traces, best first: Jubilant Passage (A6) > Nourished Joviality (A2) > Knell Subdual (A4)
After using their Ultimate, the ally with Benediction gains a 20% increase in SPD for 1 turn.
The ally with Benediction regenerates 5 Energy after defeating an enemy. This effect can only be triggered once per turn.
The DMG multiplier provided by Benediction increases by 20%.
Ultimate regenerates 10 more Energy for the target ally.
Yunli’s counter only fires when something hits her, so the team buys her turns with action advance and takes the sustain that lets the hit land.
His Lightning-Lord attacks on its own turn and its damage scales with stacks, so the team is built to give him turns rather than multipliers.
He spends three Skill Points on one enhanced Basic ATK, which means the other three slots have to generate Skill Points rather than consume them.
A 4-star carry whose enhanced Basic ATK eats Skill Points and whose damage is a dice roll — the cheapest full team on this page, and the least consistent.
His 180-energy Ultimate is the whole kit, so every other slot is chosen for how much Energy it returns rather than how much damage it adds.
Dr. Ratio follows up when the target carries enough debuffs, so the team is a follow-up partner, a buffer for it, and a sustain that debuffs on the side.
Honkai: Star Rail 4★ Lightning Harmony Support
A Grounded Ascent tops the light cone ranking for Tingyun at S1, ahead of Dance! Dance! Dance!, Meshing Cogs and But the Battle Isn't Over. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run Sacerdos' Relived Ordeal on Tingyun, with Messenger Traversing Hackerspace and Musketeer of Wild Wheat behind it. The planar ornament is Sprightly Vonwacq. Main stats are ATK% > HP% body, Speed feet, ATK% > HP% sphere, Energy Regen Rate rope. Roll substats in the order SPD (Until Breakpoint) = ATK% (Until Recommended) > HP = DEF > EFF RES% (30% if using Broken Keel).
Trace priority is Skill > Ultimate > Talent > Basic. The Ultimate costs 130 energy, which is what an Energy Regeneration Rate target has to clear.
Tingyun plays Energy · ATK in the Yunli team, alongside Yunli, Robin and Huohuo.
Tingyun deals Lightning DMG equal to 100% of her ATK to one designated enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
Grants a single ally with Benediction to increase their ATK by 50%, up to 25% of Tingyun's current ATK. When the ally with Benediction attacks, they will deal Lightning Additional DMG equal to 40% of that ally's ATK for 1 time. Benediction lasts for 3 turn(s) and is only effective on the most recent receiver of Tingyun's Skill.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ATK Boost | 25% | 28% | 30% | 33% | 35% | 38% | 41% | 44% | 47% | 50% | 53% | 55% | 57% | 60% | 63% |
| ATK Boost (2) | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% |
| Skill DMG | 20% | 22% | 24% | 26% | 28% | 30% | 33% | 35% | 38% | 40% | 42% | 44% | 46% | 48% | 50% |
Regenerates 50 Energy for a single ally and increases the target's DMG by 50% for 2 turn(s).
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate DMG | 20% | 23% | 26% | 29% | 32% | 35% | 39% | 43% | 46% | 50% | 53% | 56% | 59% | 62% | 65% |
When an enemy is attacked by Tingyun, the ally with Benediction immediately deals Lightning Additional DMG equal to 60% of that ally's ATK to the same enemy.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Talent DMG | 30% | 33% | 36% | 39% | 42% | 45% | 49% | 53% | 56% | 60% | 63% | 66% | 69% | 72% | 75% |
Tingyun immediately regenerates 50 Energy upon using her Technique.
Tingyun's SPD increases by 20% for 1 turn after using Skill.
DMG dealt by Basic ATK increases by 40%.
Tingyun immediately regenerates 5 Energy at the start of her turn.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
1,812,400
Credits 12 material lines
Ascension to 80
246,400
Credits 4 materials · 6 steps
All 3 abilities maxed
1,566,000
Credits 3× the single-ability bill
Immortal Scionette ×43,200Credits
Immortal Scionette ×86,400Credits
Lightning Crown of the Past Shadow ×2
Immortal Aeroblossom ×512,800Credits
Lightning Crown of the Past Shadow ×5
Immortal Aeroblossom ×832,000Credits
Immortal Lumintwig ×5
Lightning Crown of the Past Shadow ×1564,000Credits
Immortal Lumintwig ×7
Lightning Crown of the Past Shadow ×28128,000Credits
Total to level 80
246,400 Credits
Immortal Lumintwig ×12
Lightning Crown of the Past Shadow ×50
Immortal Aeroblossom ×13
Immortal Scionette ×12
Immortal Scionette ×22,000Credits
Harmonic Tune ×2
Immortal Scionette ×44,000Credits
Ancestral Hymn ×2
Immortal Aeroblossom ×28,000Credits
Ancestral Hymn ×4
Immortal Aeroblossom ×316,000Credits
Ancestral Hymn ×6
Immortal Aeroblossom ×524,000Credits
Immortal Lumintwig ×2
Stellaris Symphony ×236,000Credits
Destroyer's Final Road ×1
Immortal Lumintwig ×3
Stellaris Symphony ×464,000Credits
Destroyer's Final Road ×1
Stellaris Symphony ×6128,000Credits
Tracks of Destiny ×1
Destroyer's Final Road ×1
Stellaris Symphony ×11240,000Credits
One ability maxed
522,000 Credits
Tracks of Destiny ×1
Destroyer's Final Road ×3
Immortal Lumintwig ×5
Stellaris Symphony ×23
Ancestral Hymn ×12
Immortal Aeroblossom ×10
Harmonic Tune ×2
Immortal Scionette ×6All 3 abilities maxed
1,566,000 Credits
Tracks of Destiny ×3
Destroyer's Final Road ×9
Immortal Lumintwig ×15
Stellaris Symphony ×69
Ancestral Hymn ×36
Immortal Aeroblossom ×30
Harmonic Tune ×6
Immortal Scionette ×18After using their Ultimate, the ally with Benediction gains a 20% increase in SPD for 1 turn.
The ally with Benediction regenerates 5 Energy after defeating an enemy. This effect can only be triggered once per turn.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
The DMG multiplier provided by Benediction increases by 20%.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Ultimate regenerates 10 more Energy for the target ally.