Seele team
Quantum · The HuntLeadsSeele takes an extra turn on a kill, so the team spends everything on making the first hit land: a Quantum Weakness implant, an action advance, and a shield.

Belobog
Build guide · Honkai: Star Rail
English voice: Molly Zhang
The best Seele build in Honkai: Star Rail (Version 4.4) is The Hell Where Ideals Burn with As Navigator Isee Sees It. Updated August 28, 2026
This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.
#1
Skill
Max first
#2
Talent = Ultimate
Then
#3
Basic
Next
Major traces, best first: Lacerate (A4) > Rippling Waves (A6) > Nightshade (A2)
When dealing DMG to an enemy whose HP percentage is 80% or lower, increases CRIT Rate by 15%, and ignores 20% of target's DEF.
The SPD Boost effect of Seele's Skill can stack up to 2 time(s).
Seele regenerates 15 Energy when she defeats an enemy.
After attacking with Ultimate, Seele inflicts "Butterfly Flurry" on the target for 3 turn(s). Enemy targets in "Butterfly Flurry" will additionally take 1 instance of True DMG equal to 30% of Seele's Ultimate DMG after receiving an attack. When the target under the "Butterfly Flurry" state is defeated by any unit, Seele's Talent will also be triggered. When Seele is knocked down, the "Butterfly Flurry" inflicted on the enemies will be removed.
Seele takes an extra turn on a kill, so the team spends everything on making the first hit land: a Quantum Weakness implant, an action advance, and a shield.
Honkai: Star Rail 5★ Quantum The Hunt Main DPS
The Hell Where Ideals Burn tops the light cone ranking for Seele, at 116.16% relative damage at S1, ahead of In the Night and Cruising in the Stellar Sea. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run As Navigator Isee Sees It on Seele, with Genius of Brilliant Stars and Scholar Lost in Erudition behind it. The planar ornament is Rutilant Arena. Main stats are CRIT Rate >= CRIT DMG body, ATK% feet, Quantum DMG >= ATK% sphere, ATK% rope. Roll substats in the order CRIT RATE = CRIT DMG > ATK%.
Trace priority is Skill > Talent = Ultimate > Basic. The Ultimate costs 120 energy, which is what an Energy Regeneration Rate target has to clear.
The strongest team is Seele, Silver Wolf, Sparkle and Fu Xuan, built around Seele — Quantum · The Hunt.
Deals Quantum DMG equal to 100% of Seele's ATK to one designated enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 360% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 180% | 198% | 216% | 234% | 252% | 270% | 293% | 315% | 338% | 360% | 378% | 396% | 414% | 432% | 450% |
Seele enters the Amplification state and deals Quantum DMG equal to 720% of her ATK to one designated enemy.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate DMG | 360% | 396% | 432% | 468% | 504% | 540% | 585% | 630% | 675% | 720% | 756% | 792% | 828% | 864% | 900% |
Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 80% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Talent DMG | 40% | 44% | 48% | 52% | 56% | 60% | 65% | 70% | 75% | 80% | 84% | 88% | 92% | 96% | 100% |
After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering combat by attacking enemies, Seele will immediately enter the Amplification state and deals Quantum DMG equal to Seele's Skill DMG multiplier to random enemy target 1 time. This DMG is a guaranteed CRIT Hit.
When defeating an enemy target, increases this unit's DMG dealt by 50%. This effect can stack up to 3 time(s) and lasts for 3 turn(s).
While Seele is in the Amplification state, her Quantum RES PEN increases by 25%.
After using a Basic ATK, advances Seele's next action by 20%.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
2,265,500
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 3 abilities maxed
1,957,500
Credits 3× the single-ability bill
Thief's Instinct ×54,000Credits
Thief's Instinct ×108,000Credits
Void Cast Iron ×3
Usurper's Scheme ×616,000Credits
Void Cast Iron ×7
Usurper's Scheme ×940,000Credits
Conqueror's Will ×6
Void Cast Iron ×2080,000Credits
Conqueror's Will ×9
Void Cast Iron ×35160,000Credits
Total to level 80
308,000 Credits
Conqueror's Will ×15
Void Cast Iron ×65
Usurper's Scheme ×15
Thief's Instinct ×15
Thief's Instinct ×32,500Credits
Arrow of the Beast Hunter ×3
Thief's Instinct ×65,000Credits
Arrow of the Demon Slayer ×3
Usurper's Scheme ×310,000Credits
Arrow of the Demon Slayer ×5
Usurper's Scheme ×420,000Credits
Arrow of the Demon Slayer ×7
Usurper's Scheme ×630,000Credits
Arrow of the Starchaser ×3
Conqueror's Will ×345,000Credits
Arrow of the Starchaser ×5
Conqueror's Will ×4
Guardian's Lament ×180,000Credits
Tracks of Destiny ×1
Arrow of the Starchaser ×8
Guardian's Lament ×1160,000Credits
Tracks of Destiny ×1
Arrow of the Starchaser ×14
Guardian's Lament ×1300,000Credits
One ability maxed
652,500 Credits
Tracks of Destiny ×2
Arrow of the Starchaser ×30
Conqueror's Will ×7
Guardian's Lament ×3
Arrow of the Demon Slayer ×15
Usurper's Scheme ×13
Arrow of the Beast Hunter ×3
Thief's Instinct ×9All 3 abilities maxed
1,957,500 Credits
Tracks of Destiny ×6
Arrow of the Starchaser ×90
Conqueror's Will ×21
Guardian's Lament ×9
Arrow of the Demon Slayer ×45
Usurper's Scheme ×39
Arrow of the Beast Hunter ×9
Thief's Instinct ×27When dealing DMG to an enemy whose HP percentage is 80% or lower, increases CRIT Rate by 15%, and ignores 20% of target's DEF.
The SPD Boost effect of Seele's Skill can stack up to 2 time(s).
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Seele regenerates 15 Energy when she defeats an enemy.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
After attacking with Ultimate, Seele inflicts "Butterfly Flurry" on the target for 3 turn(s). Enemy targets in "Butterfly Flurry" will additionally take 1 instance of True DMG equal to 30% of Seele's Ultimate DMG after receiving an attack. When the target under the "Butterfly Flurry" state is defeated by any unit, Seele's Talent will also be triggered. When Seele is knocked down, the "Butterfly Flurry" inflicted on the enemies will be removed.