Castorice team
Quantum · RemembranceStands in for TribbieCastorice pays HP for her memosprite, so the line-up pairs a healer who profits from that with two Harmony units that raise the memosprite’s own damage.

Penacony
Build guide · Honkai: Star Rail
English voice: Alice Himora / \nSong Vocals: Chevy
The best Robin • Summeretto build in Honkai: Star Rail (Version 4.4) is Rise and Sing with World-Remaking Deliverer. Updated August 28, 2026
Also works
#1
Ultimate
Max first
#2
Talent
Then
#3
Memosprite Talent
Next
#4
Memosprite Skill
Later
#5
Skill
Later
#6
Basic
Later
Major traces, best first: Deviated Chords (A2) > Improvised Blues (A4) > Rebuilt Harmony (A6)
Allows Summer Songbirds to record damage dealt by allies, up to 16% at max Vibes, then unleash it onto the highest HP target during their turns. This damage redistribution is particularly effective in AoE scenarios where there is a main boss focus. This E1 lets you "farm" damage on the adds, and 16% of the damage will be directed to the boss. However, the tally is cleared at 50% instead of the usual 100%, which means that over time the overall damage tallied converges to 32% if max Vibes is reached consistently
Increases allies' All-Type RES PEN by 20%, maximum Vibes to 70 while also improving its generation by 2 per turn, allowing Robin to maintain higher Vibes on average. Higher Vibes cap results in a higher ATK/CRIT DMG buff, a higher DEF Ignore effect (from 40%->50%), and raises the damage recorded by the E1, up to 36%. These are strong support Eidolons from the first to second, which can result in a significant performance difference.
Provides one-time 12 Vibes upon entering Fever, and substantially increases Summer Songbirds' SPD by up to an additional 55%, allowing it to generate more Energy for Robin, or deal True DMG from E1's damage tally more often.
Upon entering Fever and every time the Countdown takes action, Robin gains a fixed 140 Energy, allowing her to immediately use her Ultimate. With the Countdown taking action every 71 AV, the team will see many more Robin Ultimates. Her Max Energy will also be increased to store enough Energy for 2 Ultimates. Effects that activate her Ultimates will grant her 2 charges, while percentage-based Energy Regeneration will see high Energy gains for Robin. Her Memosprite Skill DMG is doubled on top of that.
Castorice pays HP for her memosprite, so the line-up pairs a healer who profits from that with two Harmony units that raise the memosprite’s own damage.
Evernight and her memosprite both scale on Max HP and both pay HP to hit harder, so the healer is load-bearing and the buffs go to memosprite CRIT DMG.
Honkai: Star Rail 5★ Wind Remembrance Sub DPS
Rise and Sing tops the light cone ranking for Robin • Summeretto at S1, ahead of Long May Rainbows Adorn the Sky, Memory's Curtain Never Falls and The Story's Next Page. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run World-Remaking Deliverer on Robin • Summeretto, with Messenger Traversing Hackerspace behind it. The planar ornament is Amphoreus, The Eternal Land. Main stats are HP% > CRIT DMG body, Speed > HP% feet, HP% sphere, Energy Regen Rate rope. Roll substats in the order SPD > HP% > CRIT Rate / CRIT DMG.
Trace priority is Ultimate > Talent > Memosprite Talent > Memosprite Skill > Skill > Basic. The Ultimate costs 140 energy, which is what an Energy Regeneration Rate target has to clear.
Robin • Summeretto stands in for Tribbie in the Castorice team, alongside Castorice, Ruan Mei and Hyacine.
Deals Wind DMG equal to 50% of Robin • Summeretto's Max HP to one enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% |
Summons the memosprite "Summer Songbirds" Bessie. If any member of the "Summer Songbirds" is already on the field, restores their HP by an amount equal to 100% of "Summer Songbirds'" Max HP, and gains 6 Vibes.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heal | 50% | 55% | 60% | 65% | 70% | 75% | 81% | 88% | 94% | 100% | 105% | 110% | 115% | 120% | 125% |
Advances the action of one designated ally character (excluding Robin • Summeretto) by 100% and regenerates a fixed amount of Energy equal to 20.0% of their Max Energy. Then, grants them the "Special Guest" effect. When the "Special Guest" character or their summon attacks, they additionally grant Robin • Summeretto 2 Vibes but cannot make other friendly targets gain the action advance effect. This lasts for 2 turn(s), and its duration decreases by 1 at the start of this character's turn.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Energy Regenerated | 12.0% | 12.8% | 13.6% | 14.4% | 15.2% | 16.0% | 17.0% | 18.0% | 19.0% | 20.0% | 20.8% | 21.6% | 22.4% | 23.2% | 24.0% |
Memosprite "Summer Songbirds" has an initial Max HP equal to 70% of Robin • Summeretto's Max HP and an initial SPD equal to 180% of Robin • Summeretto's SPD. When an ally target uses an attack, or when they provide healing or Shield for the first time in any target's turn, Robin • Summeretto gains Vibes by 1 point, capped at 50. While "Summer Songbirds" Bessie is on the field, if Robin • Summeretto's Vibes is 6 or higher, immediately summons "Summer Songbirds" Drummie, and if Vibes is 12 or higher, immediately summons "Summer Songbirds" Paddie. When all "Summer Songbirds" take the stage, dispels all Crowd Control debuffs inflicted upon Robin • Summeretto and the "Summer Songbirds", starts the "Fever" state, and deploys a Zone. When ally targets deal DMG within the Zone, they ignore a percentage of enemy targets' DEF equal to (15.0% + Vibes × 0.5%). While in the "Fever" state, Robin • Summeretto and the "Summer Songbirds" are immune to Crowd Control debuffs. Robin • Summeretto will not enter her turn until the "Fever" state ends.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value 8 | 10.0% | 10.5% | 11.0% | 11.5% | 12.0% | 12.5% | 13.1% | 13.8% | 14.4% | 15.0% | 15.5% | 16.0% | 16.5% | 17.0% | 17.5% |
Deals Wind DMG equal to 150.0% of "Summer Songbirds'" Max HP to all enemies.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| AoE DMG | 75.0% | 90.0% | 105.0% | 120.0% | 135.0% | 150.0% | 165.0% | 180.0% | 195.0% | 210.0% |
While in the "Fever" state, the "Summer Songbirds" and a countdown will appear on the Action Order. And the DMG dealt by Robin • Summeretto and "Summer Songbirds" increases by an amount equal to (60% + Vibes × 2.0%). When "Summer Songbirds'" turn starts, uses the Memosprite Skill. The countdown has an initial SPD of 140. And when its turn starts, deducts 50% of the current Vibes (minimum 12 points). When the Vibes reaches 0, the "Summer Songbirds" disappears and Robin • Summeretto exits the "Fever" state. While the "Summer Songbirds" is on the field, based on the number of its members present, increases the DMG taken by all enemies by 8.0%/12.0%/16.0% respectively.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Bonus | 30% | 36% | 42% | 48% | 54% | 60% | 66% | 72% | 78% | 84% |
| Bonus (2) | 1.0% | 1.2% | 1.4% | 1.6% | 1.8% | 2.0% | 2.2% | 2.4% | 2.6% | 2.8% |
| Memosprite Talent DMG | 4.0% | 4.8% | 5.6% | 6.4% | 7.2% | 8.0% | 8.8% | 9.6% | 10.4% | 11.2% |
| Memosprite Talent DMG (2) | 6.0% | 7.2% | 8.4% | 9.6% | 10.8% | 12.0% | 13.2% | 14.4% | 15.6% | 16.8% |
| Memosprite Talent DMG (3) | 8.0% | 9.6% | 11.2% | 12.8% | 14.4% | 16.0% | 17.6% | 19.2% | 20.8% | 22.4% |
After using Technique, advances action by 20% at the start of the next battle, immediately gains 6 Vibes, and increases all allies' DMG dealt by 30%, lasting for 2 turn(s).
When the "Summer Songbirds" gets summoned, regenerates 20 Energy for Robin • Summeretto.
When the "Summer Songbirds" disappears, Robin • Summeretto's action advances by 50%.
When an ally target causes Robin • Summeretto to gain Vibes, if their ATK is higher than Robin • Summeretto's, increases that target's ATK by an amount equal to (16% + Vibes × 0.4%) of Robin • Summeretto's Max HP. Otherwise, increases that target's CRIT DMG by an amount equal to (40% + Vibes × 1.5%). Lasts for 2 turn(s).
When Robin • Summeretto or the "Summer Songbirds" receive healing or Shield provided by teammates, causes Robin • Summeretto to gain 12 stack(s) of "Groove," capped at 12. The first time Robin • Summeretto gains Vibes during any target's turn, if she has "Groove," consumes 1 stack of "Groove" and regenerates a fixed 3 Energy.
Increases the CRIT Rate of Robin • Summeretto and "Summer Songbirds" by 50%.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
1,925,000
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 3 abilities maxed
1,617,000
Credits 3× the single-ability bill
Dream Collection Component ×54,000Credits
Dream Collection Component ×108,000Credits
Charred Bud of Twilight ×3
Dream Flow Valve ×616,000Credits
Charred Bud of Twilight ×7
Dream Flow Valve ×940,000Credits
Charred Bud of Twilight ×20
Dream Making Engine ×680,000Credits
Charred Bud of Twilight ×35
Dream Making Engine ×9160,000Credits
Total to level 80
308,000 Credits
Charred Bud of Twilight ×65
Dream Making Engine ×15
Dream Flow Valve ×15
Dream Collection Component ×15
Dream Collection Component ×32,500Credits
Bīja of Consciousness ×2
Dream Collection Component ×43,500Credits
Dream Flow Valve ×2
Seedling of Manas ×27,000Credits
Dream Flow Valve ×3
Seedling of Manas ×416,000Credits
Dream Flow Valve ×6
Seedling of Manas ×625,000Credits
Dream Making Engine ×2
Flower of Ālaya ×235,000Credits
Dream Making Engine ×4
Flower of Ālaya ×5
High Hopes of the Falsely Enlightened ×170,000Credits
Tracks of Destiny ×1
Flower of Ālaya ×6
High Hopes of the Falsely Enlightened ×1140,000Credits
Tracks of Destiny ×1
Flower of Ālaya ×13
High Hopes of the Falsely Enlightened ×1240,000Credits
One ability maxed
539,000 Credits
Tracks of Destiny ×2
Dream Making Engine ×6
Flower of Ālaya ×26
High Hopes of the Falsely Enlightened ×3
Dream Flow Valve ×11
Seedling of Manas ×12
Bīja of Consciousness ×2
Dream Collection Component ×7All 3 abilities maxed
1,617,000 Credits
Tracks of Destiny ×6
Dream Making Engine ×18
Flower of Ālaya ×78
High Hopes of the Falsely Enlightened ×9
Dream Flow Valve ×33
Seedling of Manas ×36
Bīja of Consciousness ×6
Dream Collection Component ×21"Summer Songbirds" will keep a tally of 100% of the non-True DMG dealt by ally targets. When using the Memosprite Skill, additionally deals True DMG to the enemy target with the highest HP, equal to (11% + current Vibes × 0.1%) of the total tally. Then, clears 50% of the tally.
Ally targets' All-Type RES PEN increases by 18%. The upper limit of Robin • Summeretto's Vibes increases by 20. The first time an ally target uses an ability during any target's turn to cause Robin • Summeretto to gain Vibes, she gains an additional 2 points.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Memosprite Talent Lv. +1, up to a maximum of Lv. 10.
Upon entering the "Fever" state, immediately gains 12 Vibes, and increases the SPD of "Summer Songbirds" by an amount equal to (20% + current Vibes × 0.5%).
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Memosprite Skill Lv. +1, up to a maximum of Lv. 10.
Increases the Memosprite Skill's DMG multiplier by 100% of its original value. While in the "Fever" state, Robin • Summeretto can store her Ultimate up to 2 times. After entering the "Fever" state for the first time in this battle or when the the "Fever" countdown's turn starts, regenerates a fixed 140 Energy.