Rin Tohsaka team
Quantum · EruditionLeadsRin turns Skill Point traffic into CRIT DMG for whoever spent it, and her joint follow-up needs Archer on the field, so the last two slots are picked for Skill Point economy.
The best Rin Tohsaka build in Honkai: Star Rail (Version 4.4) is Flickering Stars with Genius of Brilliant Stars. Updated August 28, 2026
#1
Talent
Max first
#2
Ultimate
Then
#3
Skill
Next
#4
Basic
Later
Major traces, best first: Elegant Conduct (A2) > Ladylike Poise (A4) > Inbound Prosperity (A6)
Damage-focused Eidolon: Allows her to "store" Gem Energy when using her Enhanced Skill and causes her next use of Enhanced Skill to also use that stored amount. High value pick for Main DPS Rin, essentially letting her use the Enhanced Skill every turn.
Strong but rather uninspiring Eidolon for both of her playstyles, providing a 1.3x independent multiplier increase to all Skill DMG, making it her best support Eidolon, while the additional 30% Skill DMG provides a respectable boost to her own damage.
Rin Tohsaka gains an additional 70% CRIT DMG from her Talent, resulting in yet another meaningful damage increase.
Massive boost to her Main DPS playstyle: She gets the classic 20% RES PEN and then gains an Extra Turn after her Ultimate, and 24 Gem Energy, allowing her to immediately use her Enhanced Skill.
Rin turns Skill Point traffic into CRIT DMG for whoever spent it, and her joint follow-up needs Archer on the field, so the last two slots are picked for Skill Point economy.
Honkai: Star Rail 5★ Quantum Erudition Main DPS
Flickering Stars tops the light cone ranking for Rin Tohsaka at S1, ahead of Life Should Be Cast to Flames, Into the Unreachable Veil and Eternal Calculus. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run Genius of Brilliant Stars on Rin Tohsaka, with The Ashblazing Grand Duke and Scholar Lost in Erudition behind it. The planar ornament is Penacony, Land of the Dreams. Main stats are CRIT Rate body, Speed > ATK% feet, Quantum DMG sphere, Energy Regen Rate > ATK% rope. Roll substats in the order SPD until desired goal > CRIT Rate / CRIT DMG > ATK%.
Trace priority is Talent > Ultimate > Skill > Basic. The Ultimate costs 160 energy, which is what an Energy Regeneration Rate target has to clear.
The strongest team is Rin Tohsaka, Archer, Robin and Aventurine, built around Rin Tohsaka — Quantum · Erudition.
Deals Quantum DMG equal to 100% of Rin Tohsaka's ATK to one designated enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
Deals Quantum DMG equal to 180% of Rin Tohsaka's ATK to one designated enemy.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 90% | 99% | 108% | 117% | 126% | 135% | 146% | 158% | 169% | 180% | 189% | 198% | 207% | 216% | 225% |
Deals Quantum DMG equal to 90% of Rin Tohsaka's ATK to all enemies. Then, consumes 3 "Gem Energy" to additionally deal Quantum DMG equal to 90% of Rin Tohsaka's ATK to one random enemy target. This repeats until "Gem Energy" is less than 3 or there are no enemy targets with current HP greater than 0. Can repeat up to 33 cycle(s). When used, if the current Skill Points are greater than 2, consumes Skill Points down to 2, and for each Point consumed, immediately gains 2 "Gem Energy."
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AoE DMG | 45% | 50% | 54% | 59% | 63% | 68% | 73% | 79% | 84% | 90% | 95% | 99% | 103% | 108% | 113% |
| Skill DMG | 45% | 50% | 54% | 59% | 63% | 68% | 73% | 79% | 84% | 90% | 95% | 99% | 103% | 108% | 113% |
Deals Quantum DMG equal to 600% of Rin Tohsaka's ATK to one designated enemy, and Quantum DMG equal to 200% of Rin Tohsaka's ATK to other enemy targets. When used, recovers 1 Skill Point(s) for allies, and increases the DMG taken by all enemies by 20%, lasting for 3 turn(s).
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate DMG | 300% | 330% | 360% | 390% | 420% | 450% | 488% | 525% | 563% | 600% | 630% | 660% | 690% | 720% | 750% |
| Ultimate DMG (2) | 100% | 110% | 120% | 130% | 140% | 150% | 163% | 175% | 188% | 200% | 210% | 220% | 230% | 240% | 250% |
| Ultimate DMG (3) | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% |
When entering combat, gains 20 "Gem Energy." When an ally target consumes or recovers Skill Points, increases their CRIT DMG by 70% for 2 turn(s). For every 1 Skill Point consumed or recovered, Rin Tohsaka gains 1 "Gem Energy." If Rin Tohsaka holds 15 or more "Gem Energy," or if the current Skill Points are 7 or more, her Skill is enhanced to "Second Magic Experiment."
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Talent DMG | 35% | 39% | 42% | 46% | 49% | 53% | 57% | 61% | 66% | 70% | 74% | 77% | 81% | 84% | 88% |
After Archer uses his Skill "Caladbolg II: Fake Spiral Sword" to attack, if Skill Points are 3 or fewer or if "Caladbolg II: Fake Spiral Sword" has been actively used 5 times during the current "Circuit Connection" state, and the Joint Follow-Up ATK from "Freeform Tohsaka Style" has not been triggered, Rin Tohsaka and Archer will launch Joint Follow-Up ATK on all enemies, dealing Quantum DMG equal to 300% of Rin Tohsaka's ATK and 300% of Archer's ATK respectively, and recovering 4 Skill Point(s) for allies. This Joint Follow-Up ATK can only trigger once. The trigger count resets when Rin Tohsaka's turn ends.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Follow-Up DMG | 150% | 165% | 180% | 195% | 210% | 225% | 244% | 263% | 281% | 300% | 315% | 330% | 345% | 360% | 375% |
| Follow-Up DMG (2) | 150% | 165% | 180% | 195% | 210% | 225% | 244% | 263% | 281% | 300% | 315% | 330% | 345% | 360% | 375% |
After using Technique, gains 10 "Gem Energy" at the start of the next battle.
While Rin Tohsaka is on the field, additionally increases the upper limit of Skill Points by 2. When entering combat, Rin Tohsaka's ATK increases by 150%, and Quantum RES PEN increases by 15%. If Archer is in the team, Archer also gains this effect.
When entering combat or after using Enhanced Skill, increases Rin Tohsaka's SPD by 20%, lasting for 3 turn(s).
When Rin Tohsaka uses Ultimate, gains 12 "Gem Energy."
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
3,570,500
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 5 abilities maxed
3,262,500
Credits 5× the single-ability bill
Thief's Instinct ×54,000Credits
Thief's Instinct ×108,000Credits
Sneering Harlequin ×3
Usurper's Scheme ×616,000Credits
Sneering Harlequin ×7
Usurper's Scheme ×940,000Credits
Conqueror's Will ×6
Sneering Harlequin ×2080,000Credits
Conqueror's Will ×9
Sneering Harlequin ×35160,000Credits
Total to level 80
308,000 Credits
Conqueror's Will ×15
Sneering Harlequin ×65
Usurper's Scheme ×15
Thief's Instinct ×15
Thief's Instinct ×32,500Credits
Celestial Globe ×3
Thief's Instinct ×65,000Credits
Galaxy Framework ×3
Usurper's Scheme ×310,000Credits
Galaxy Framework ×5
Usurper's Scheme ×420,000Credits
Galaxy Framework ×7
Usurper's Scheme ×630,000Credits
Conqueror's Will ×3
Cosmic Sandpit ×345,000Credits
Conqueror's Will ×4
Cosmic Sandpit ×5
Destroyer's Final Road ×180,000Credits
Tracks of Destiny ×1
Cosmic Sandpit ×8
Destroyer's Final Road ×1160,000Credits
Tracks of Destiny ×1
Cosmic Sandpit ×14
Destroyer's Final Road ×1300,000Credits
One ability maxed
652,500 Credits
Tracks of Destiny ×2
Conqueror's Will ×7
Cosmic Sandpit ×30
Destroyer's Final Road ×3
Galaxy Framework ×15
Usurper's Scheme ×13
Celestial Globe ×3
Thief's Instinct ×9All 5 abilities maxed
3,262,500 Credits
Tracks of Destiny ×10
Conqueror's Will ×35
Cosmic Sandpit ×150
Destroyer's Final Road ×15
Galaxy Framework ×75
Usurper's Scheme ×65
Celestial Globe ×15
Thief's Instinct ×45If one instance of the Enhanced Skill consumes 30 or more "Gem Energy," Rin Tohsaka gains "Shadow Gem" equal to the amount of "Gem Energy" consumed. While holding "Shadow Gem," enhances Skill to "Second Magic Experiment." The Enhanced Skill consumes all "Shadow Gem," does not trigger the effect that converts Skill Points into "Gem Energy," and does not consume "Gem Energy."
Rin Tohsaka's Skill DMG dealt increases by 30%. While Rin Tohsaka is on the field, Skill DMG dealt by all allies becomes 130% of the original DMG.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
When the CRIT DMG boost effect from the Talent "Gem Magecraft" applies to Rin Tohsaka, the effect can stack, up to 2 time(s).
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Rin Tohsaka's All-Type RES PEN increases by 20%. When using Ultimate, gains 24 "Gem Energy" and 1 extra turn.