Mydei team
Imaginary · HP scalingLeadsMydei spends his own HP to attack, which turns a healer from a safety net into the thing that keeps the rotation running.

Amphoreus
Build guide · Honkai: Star Rail
English voice: Gabriel Warburton
The best Mydei build in Honkai: Star Rail (Version 4.4) is Flame of Blood, Blaze My Path with Scholar Lost in Erudition. Updated August 28, 2026
Also works
Also works
#1
Skill
Max first
#2
Ultimate
Then
#3
Talent
Next
#4
Basic
Later
Major traces, best first: Earth and Water (A2) > Bloodied Chiton (A6) > Thirty Tyrants (A4)
Increases the DMG multiplier dealt by "Godslayer Be God" to the primary target by 30%. This ability now deals to all enemies Imaginary DMG equal to the DMG multiplier dealt to the primary target.
During "Vendetta," the DMG dealt by Mydei ignores 15% of enemy targets' DEF. After he receives healing, converts 40% of the healed amount to Charge. The tally of the converted Charge cannot exceed 40 point(s). Resets this tally of Charge after any unit takes action.
While in "Vendetta," increases CRIT DMG by 30% and restores HP by 10% of this unit's Max HP after receiving attacks from enemy targets.
When entering battle, immediately enters the "Vendetta" state, and lowers the Charge required for "Godslayer Be God" to 100 point(s).
Mydei spends his own HP to attack, which turns a healer from a safety net into the thing that keeps the rotation running.
Honkai: Star Rail 5★ Imaginary Destruction Main DPS
Flame of Blood, Blaze My Path tops the light cone ranking for Mydei, at 138.10% relative damage at S1, ahead of The Unreachable Side, A Secret Vow and Ninja Record: Sound Hunt. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run Scholar Lost in Erudition on Mydei, with Longevous Disciple behind it. The planar ornament is Bone Collection's Serene Demesne. Main stats are HP% = CRIT DMG body, Speed > HP% feet, HP% >= Imaginary DMG sphere, HP% rope. Roll substats in the order HP% (Best until 8k then equal) >= CRIT Rate/CRIT DMG.
Trace priority is Skill > Ultimate > Talent > Basic. The Ultimate costs 160 energy, which is what an Energy Regeneration Rate target has to clear.
The strongest team is Mydei, Tribbie, Sunday and Hyacine, built around Mydei — Imaginary · HP scaling.
Deals Imaginary DMG equal to 50% of Mydei's Max HP to one designated enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% |
Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 90% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 50% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 45% | 50% | 54% | 59% | 63% | 68% | 73% | 79% | 84% | 90% | 95% | 99% | 103% | 108% | 113% |
| Adjacent DMG | 25% | 28% | 30% | 33% | 35% | 38% | 41% | 44% | 47% | 50% | 53% | 55% | 57% | 60% | 63% |
Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 110% of Mydei's Max HP to one enemy and Imaginary DMG equal to 66% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 55% | 61% | 66% | 72% | 77% | 83% | 89% | 96% | 103% | 110% | 116% | 121% | 126% | 132% | 138% |
| Adjacent DMG | 33% | 36% | 40% | 43% | 46% | 50% | 54% | 58% | 62% | 66% | 69% | 73% | 76% | 79% | 83% |
Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 280% of Mydei's Max HP to one enemy and Imaginary DMG equal to 168% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 140% | 154% | 168% | 182% | 196% | 210% | 228% | 245% | 263% | 280% | 294% | 308% | 322% | 336% | 350% |
| Adjacent DMG | 84% | 92% | 101% | 109% | 118% | 126% | 137% | 147% | 158% | 168% | 176% | 185% | 193% | 202% | 210% |
Restores HP by 20.0% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 160% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 100% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heal | 15.0% | 15.5% | 16.0% | 16.5% | 17.0% | 17.5% | 18.1% | 18.8% | 19.4% | 20.0% | 20.5% | 21.0% | 21.5% | 22.0% | 22.5% |
| Ultimate DMG | 96% | 102% | 109% | 115% | 122% | 128% | 136% | 144% | 152% | 160% | 166% | 173% | 179% | 186% | 192% |
| Adjacent DMG | 60% | 64% | 68% | 72% | 76% | 80% | 85% | 90% | 95% | 100% | 104% | 108% | 112% | 116% | 120% |
For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 25% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heal | 15% | 16% | 17% | 18% | 19% | 20% | 21% | 23% | 24% | 25% | 26% | 27% | 28% | 29% | 30% |
After using Technique, pulls in enemies within a certain area and inflicts Daze on them for 10 second(s). Dazed enemies will not actively attack ally targets. If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to 80% of Mydei's Max HP to all enemies, and Taunts the targets, lasting for 1 turn(s). This unit accumulates 50 point(s) of Talent's Charge.
During the "Vendetta" state, Mydei will not exit the "Vendetta" state when receiving a killing blow. This effect can trigger 3 time(s) per battle.
While in the "Vendetta" state, Mydei is immune to Crowd Control debuffs.
When battle starts, if Mydei's Max HP exceeds 4000, for every 100 excess HP, Mydei's CRIT Rate increases by 1.2%, his Charge ratio from enemy targets' DMG increases by 2.5%, and his HP restored when receiving healing increases by 0.75%. Up to 4000 excess HP can be taken into account for this effect.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
3,570,500
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 5 abilities maxed
3,262,500
Credits 5× the single-ability bill
Fear-Stomped Flesh ×54,000Credits
Fear-Stomped Flesh ×108,000Credits
Harbinger of Strife ×3
Courage-Torn Chest ×616,000Credits
Harbinger of Strife ×7
Courage-Torn Chest ×940,000Credits
Glory-Aspersed Torso ×6
Harbinger of Strife ×2080,000Credits
Glory-Aspersed Torso ×9
Harbinger of Strife ×35160,000Credits
Total to level 80
308,000 Credits
Glory-Aspersed Torso ×15
Harbinger of Strife ×65
Courage-Torn Chest ×15
Fear-Stomped Flesh ×15
Fear-Stomped Flesh ×32,500Credits
Borisin Teeth ×3
Fear-Stomped Flesh ×65,000Credits
Courage-Torn Chest ×3
Lupitoxin Sawteeth ×310,000Credits
Courage-Torn Chest ×4
Lupitoxin Sawteeth ×520,000Credits
Courage-Torn Chest ×6
Lupitoxin Sawteeth ×730,000Credits
Glory-Aspersed Torso ×3
Moon Rage Fang ×345,000Credits
Auspice Sliver ×1
Glory-Aspersed Torso ×4
Moon Rage Fang ×580,000Credits
Tracks of Destiny ×1
Auspice Sliver ×1
Moon Rage Fang ×8160,000Credits
Tracks of Destiny ×1
Auspice Sliver ×1
Moon Rage Fang ×14300,000Credits
One ability maxed
652,500 Credits
Tracks of Destiny ×2
Auspice Sliver ×3
Glory-Aspersed Torso ×7
Moon Rage Fang ×30
Courage-Torn Chest ×13
Lupitoxin Sawteeth ×15
Borisin Teeth ×3
Fear-Stomped Flesh ×9All 5 abilities maxed
3,262,500 Credits
Tracks of Destiny ×10
Auspice Sliver ×15
Glory-Aspersed Torso ×35
Moon Rage Fang ×150
Courage-Torn Chest ×65
Lupitoxin Sawteeth ×75
Borisin Teeth ×15
Fear-Stomped Flesh ×45Increases the DMG multiplier dealt by "Godslayer Be God" to the primary target by 30%. This ability now deals to all enemies Imaginary DMG equal to the DMG multiplier dealt to the primary target.
During "Vendetta," the DMG dealt by Mydei ignores 15% of enemy targets' DEF. After he receives healing, converts 40% of the healed amount to Charge. The tally of the converted Charge cannot exceed 40 point(s). Resets this tally of Charge after any unit takes action.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
While in "Vendetta," increases CRIT DMG by 30% and restores HP by 10% of this unit's Max HP after receiving attacks from enemy targets.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
When entering battle, immediately enters the "Vendetta" state, and lowers the Charge required for "Godslayer Be God" to 100 point(s).