Jingliu team
Ice · DestructionPlays SustainJingliu drains her allies’ HP to enter her enhanced state, so the healer slot is not optional and the debuffer is there to cover her single-target ceiling.

The Xianzhou Luofu
Build guide · Honkai: Star Rail
English voice: Craig Lee Thomas
The best Luocha build in Honkai: Star Rail (Version 4.4) is Echoes of the Coffin with Warrior Goddess of Sun and Thunder. Updated August 28, 2026
Since Luocha's heals scale off his ATK, you want to invest mainly in that stat. Still, giving him some HP% is advised, especially if you plan to run him as your solo defensive option.
#1
Talent
Max first
#2
Skill
Then
#3
Ultimate = Basic
Next
Major traces, best first: Cleansing Revival (A2) > Sanctified (A4) > Through the Valley (A6)
While the Zone is active, ATK of all allies increases by 20%.
When his Skill is triggered, if the target ally's HP percentage is lower than 50%, Luocha's Outgoing Healing increases by 30%. If the target ally's HP percentage is at 50% or higher, the ally receives a Shield that can absorb DMG equal to 18% of Luocha's ATK plus 240, lasting for 2 turns.
When Luocha's Zone is active, enemies become Weakened and deal 12% less DMG.
When Ultimate is used, there is a 100% fixed chance to reduce all enemies' All-Type RES by 20% for 2 turn(s).
Jingliu drains her allies’ HP to enter her enhanced state, so the healer slot is not optional and the debuffer is there to cover her single-target ceiling.
The same "Fervor" engine fed by a Hunt carry and a Nihility unit whose off-turn hits count as attacks, with a Remembrance sustain whose memosprite keeps the counter moving between Waveflair's turns.
Castorice pays HP for her memosprite, so the line-up pairs a healer who profits from that with two Harmony units that raise the memosprite’s own damage.
A Remembrance carry whose memosprite takes the turns, with two Harmony units feeding it action advance and a healer covering the HP it costs.
Mydei spends his own HP to attack, which turns a healer from a safety net into the thing that keeps the rotation running.
A single-target Break carry: one Harmony unit raises Break damage, one implants the Weakness he needs, and the sustain is the one that also breaks.
Honkai: Star Rail 5★ Imaginary Abundance Sustain
Echoes of the Coffin tops the light cone ranking for Luocha at S1, ahead of Perfect Timing, Quid Pro Quo and Unto Tomorrow's Morrow. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run Warrior Goddess of Sun and Thunder on Luocha, with Messenger Traversing Hackerspace and Musketeer of Wild Wheat behind it. The planar ornament is Broken Keel. Main stats are Outgoing Healing body, Speed feet, ATK% sphere, Energy Regen Rate rope. Roll substats in the order SPD (breakpoint) > ATK% > DEF% = HP% > EFF RES%.
Trace priority is Talent >= Skill > Ultimate = Basic. The Ultimate costs 100 energy, which is what an Energy Regeneration Rate target has to clear.
Luocha plays Sustain in the Jingliu team, alongside Jingliu, Bronya and Pela.
Deals Imaginary DMG equal to 100% of Luocha's ATK to one designated enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
After using his Skill, Luocha immediately restores the target ally's HP equal to 60% of Luocha's ATK plus 800. Meanwhile, Luocha gains 1 stack of Abyss Flower. When any ally's HP percentage drops to 50% or lower, an effect equivalent to Luocha's Skill will immediately be triggered and applied to this ally for one time (without consuming Skill Points). This effect can be triggered again after 2 turn(s).
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heal | 40% | 43% | 45% | 48% | 50% | 52% | 54% | 56% | 58% | 60% | 62% | 64% | 66% | 68% | 70% |
| Heal (2) | 200 | 320 | 410 | 500 | 560 | 620 | 665 | 710 | 755 | 800 | 845 | 890 | 935 | 980 | 1025 |
Removes 1 buff(s) from all enemies and deals all enemies Imaginary DMG equal to 200% of Luocha's ATK. At the same time, Luocha gains 1 stack of Abyss Flower.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate DMG | 120% | 128% | 136% | 144% | 152% | 160% | 170% | 180% | 190% | 200% | 208% | 216% | 224% | 232% | 240% |
When Abyss Flower reaches 2 stacks, Luocha consumes all stacks of Abyss Flower to deploy a Zone against the enemy. When any enemy in the Zone is attacked by an ally, the attacking ally's HP is immediately restored by an amount equal to 18.0% of Luocha's ATK plus 240. The Zone's effect lasts for 2 turns. When Luocha is knocked down, the Zone will be dispelled.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Value 2 | 12.0% | 12.8% | 13.5% | 14.2% | 15.0% | 15.6% | 16.2% | 16.8% | 17.4% | 18.0% | 18.6% | 19.2% | 19.8% | 20.4% | 21.0% |
| Value 4 | 60 | 96 | 123 | 150 | 168 | 186 | 200 | 213 | 227 | 240 | 254 | 267 | 281 | 294 | 308 |
After the Technique is used, the Talent will be immediately triggered at the start of the next battle.
When Skill's effect is triggered, dispel 1 debuff(s) from one designated ally.
When any enemy in the Zone is attacked by an ally, all allies (except the attacker) restore HP equal to 7.0% of Luocha's ATK plus 93.
Increases the chance to resist Crowd Control debuffs by 70%.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
2,265,500
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 3 abilities maxed
1,957,500
Credits 3× the single-ability bill
Artifex's Module ×54,000Credits
Artifex's Module ×108,000Credits
Golden Crown of the Past Shadow ×3
Artifex's Cogwheel ×616,000Credits
Golden Crown of the Past Shadow ×7
Artifex's Cogwheel ×940,000Credits
Artifex's Gyreheart ×6
Golden Crown of the Past Shadow ×2080,000Credits
Artifex's Gyreheart ×9
Golden Crown of the Past Shadow ×35160,000Credits
Total to level 80
308,000 Credits
Artifex's Gyreheart ×15
Golden Crown of the Past Shadow ×65
Artifex's Cogwheel ×15
Artifex's Module ×15
Artifex's Module ×32,500Credits
Artifex's Module ×6
Seed of Abundance ×35,000Credits
Artifex's Cogwheel ×3
Sprout of Life ×310,000Credits
Artifex's Cogwheel ×4
Sprout of Life ×520,000Credits
Artifex's Cogwheel ×6
Sprout of Life ×730,000Credits
Artifex's Gyreheart ×3
Flower of Eternity ×345,000Credits
Artifex's Gyreheart ×4
Flower of Eternity ×5
Guardian's Lament ×180,000Credits
Tracks of Destiny ×1
Flower of Eternity ×8
Guardian's Lament ×1160,000Credits
Tracks of Destiny ×1
Flower of Eternity ×14
Guardian's Lament ×1300,000Credits
One ability maxed
652,500 Credits
Tracks of Destiny ×2
Artifex's Gyreheart ×7
Flower of Eternity ×30
Guardian's Lament ×3
Artifex's Cogwheel ×13
Sprout of Life ×15
Artifex's Module ×9
Seed of Abundance ×3All 3 abilities maxed
1,957,500 Credits
Tracks of Destiny ×6
Artifex's Gyreheart ×21
Flower of Eternity ×90
Guardian's Lament ×9
Artifex's Cogwheel ×39
Sprout of Life ×45
Artifex's Module ×27
Seed of Abundance ×9While the Zone is active, ATK of all allies increases by 20%.
When his Skill is triggered, if the target ally's HP percentage is lower than 50%, Luocha's Outgoing Healing increases by 30%. If the target ally's HP percentage is at 50% or higher, the ally receives a Shield that can absorb DMG equal to 18% of Luocha's ATK plus 240, lasting for 2 turns.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
When Luocha's Zone is active, enemies become Weakened and deal 12% less DMG.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
When Ultimate is used, there is a 100% fixed chance to reduce all enemies' All-Type RES by 20% for 2 turn(s).