Kafka team
Lightning · Damage over timeStands in for Black SwanKafka detonates the stacks Black Swan and a third Nihility unit apply, so every slot but the sustain exists to keep a damage-over-time state on the enemy.

Belobog
Build guide · Honkai: Star Rail
English voice: Howard Wang
The best Luka build in Honkai: Star Rail (Version 4.4) is Lies Dance on the Breeze with Prisoner in Deep Confinement. Updated August 28, 2026
To maximize the Physical Break DMG and DoT, you will want to bring Luka up to level 80 and then stack as much Break Effect as possible while still maintaining a reasonable SPD and Effect Hit Rate to land the debuffs.
#1
Skill
Max first
#2
Talent
Then
#3
Ultimate
Next
#4
Basic
Later
Major traces, best first: Cycle Breaking (A4) > Kinetic Overload (A2) > Crush Fighting Will (A6)
When Luka takes action, if the target enemy is Bleeding, increases DMG dealt by Luka by 15% for 2 turn(s).
If the Skill hits an enemy target with Physical Weakness, gain 1 stack(s) of Fighting Will.
For every stack of Fighting Will obtained, increases ATK by 5%, stacking up to 4 time(s).
After the Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG 1 time equal to 8% of the original DMG for every hit of Direct Punch already unleashed during the current Enhanced Basic ATK.
Kafka detonates the stacks Black Swan and a third Nihility unit apply, so every slot but the sustain exists to keep a damage-over-time state on the enemy.
Honkai: Star Rail 4★ Physical Nihility Sub DPS
Lies Dance on the Breeze tops the light cone ranking for Luka at S1, ahead of Patience Is All You Need, Good Night and Sleep Well and Eyes of the Prey. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run Prisoner in Deep Confinement on Luka, with Thief of Shooting Meteor and Champion of Streetwise Boxing behind it. The planar ornament is Revelry by the Sea. Main stats are Effect HIT Rate > ATK% body, Speed feet, Physical DMG > ATK% sphere, Break Effect >= ATK% rope. Roll substats in the order SPD (breakpoint) = EHR (until cap) > Break Effect >= ATK%.
Trace priority is Skill > Talent > Ultimate > Basic. The Ultimate costs 130 energy, which is what an Energy Regeneration Rate target has to clear.
Luka stands in for Black Swan in the Kafka team, alongside Kafka, Hysilens and Huohuo.
Deals Physical DMG equal to 100% of Luka's ATK to one designated enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
Consumes 2 stacks of "Fighting Will." First, uses "Direct Punch" to deal 3 hits, with each hit dealing Physical DMG equal to 20% of Luka's ATK to one designated enemy target. Then, uses "Rising Uppercut" to deal 1 hit, dealing Physical DMG equal to 80% of Luka's ATK to the designated enemy target.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 10% | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 26% | 28% |
| Basic ATK DMG (2) | 40% | 48% | 56% | 64% | 72% | 80% | 88% | 96% | 104% | 112% |
Deals Physical DMG equal to 120% of Luka's ATK to one designated enemy target. In addition, there is a 100% base chance to inflict Bleed on them, lasting for 3 turn(s). While Bleeding, the enemy will take 24.0% of their Max HP as Physical DoT at the start of each turn. This DMG will not exceed more than 338% of Luka's ATK.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 60% | 66% | 72% | 78% | 84% | 90% | 98% | 105% | 113% | 120% | 126% | 132% | 138% | 144% | 150% |
| DoT DMG | 130% | 143% | 156% | 169% | 182% | 202% | 228% | 260% | 299% | 338% | 355% | 372% | 389% | 406% | 422% |
Receives 2 stack(s) of "Fighting Will," with a 100% base chance to increase one designated enemy target's DMG received by 20.0% for 3 turn(s). Then, deals Physical DMG equal to 330% of Luka's ATK to the target.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate DMG | 12.0% | 12.8% | 13.6% | 14.4% | 15.2% | 16.0% | 17.0% | 18.0% | 19.0% | 20.0% | 20.8% | 21.6% | 22.4% | 23.2% | 24.0% |
| Ultimate DMG (2) | 198% | 211% | 224% | 238% | 251% | 264% | 281% | 297% | 314% | 330% | 343% | 356% | 370% | 383% | 396% |
After Luka uses his Basic ATK "Direct Punch" or Skill "Lacerating Fist," he receives 1 stack of Fighting Will, up to 4 stacks. When he has 2 or more stacks of Fighting Will, his Basic ATK "Direct Punch" is enhanced to "Sky-Shatter Fist." After his Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG for 1 time equal to 85% of the original DMG to the target. At the start of battle, Luka will possess 1 stack of Fighting Will.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DoT DMG | 68% | 70% | 71% | 73% | 75% | 77% | 79% | 81% | 83% | 85% | 87% | 88% | 90% | 92% | 94% |
Immediately attacks the enemy. Upon entering battle, Luka deals Physical DMG equal to 50% of his ATK to a random single enemy with a 100% base chance to inflict his Skill's Bleed effect on the target. Then, Luka gains 1 additional stack of Fighting Will.
When using Skill, immediately dispels 1 buff(s) from the enemy target.
For every stack of Fighting Will obtained, additionally regenerates 3 Energy.
When using Enhanced Basic ATK, every hit of "Direct Punch" has a 50% fixed chance for Luka to use 1 additional hit. This effect does not apply to additional hits generated in this way.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
1,812,400
Credits 12 material lines
Ascension to 80
246,400
Credits 4 materials · 6 steps
All 3 abilities maxed
1,566,000
Credits 3× the single-ability bill
Ancient Part ×43,200Credits
Ancient Part ×86,400Credits
Broken Teeth of Iron Wolf ×2
Ancient Spindle ×512,800Credits
Broken Teeth of Iron Wolf ×5
Ancient Spindle ×832,000Credits
Ancient Engine ×5
Broken Teeth of Iron Wolf ×1564,000Credits
Ancient Engine ×7
Broken Teeth of Iron Wolf ×28128,000Credits
Total to level 80
246,400 Credits
Ancient Engine ×12
Broken Teeth of Iron Wolf ×50
Ancient Spindle ×13
Ancient Part ×12
Ancient Part ×22,000Credits
Ancient Part ×4
Obsidian of Dread ×24,000Credits
Ancient Spindle ×2
Obsidian of Desolation ×28,000Credits
Ancient Spindle ×3
Obsidian of Desolation ×416,000Credits
Ancient Spindle ×5
Obsidian of Desolation ×624,000Credits
Ancient Engine ×2
Obsidian of Obsession ×236,000Credits
Ancient Engine ×3
Obsidian of Obsession ×4
Regret of Infinite Ochema ×164,000Credits
Obsidian of Obsession ×6
Regret of Infinite Ochema ×1128,000Credits
Tracks of Destiny ×1
Obsidian of Obsession ×11
Regret of Infinite Ochema ×1240,000Credits
One ability maxed
522,000 Credits
Tracks of Destiny ×1
Ancient Engine ×5
Obsidian of Obsession ×23
Regret of Infinite Ochema ×3
Ancient Spindle ×10
Obsidian of Desolation ×12
Ancient Part ×6
Obsidian of Dread ×2All 3 abilities maxed
1,566,000 Credits
Tracks of Destiny ×3
Ancient Engine ×15
Obsidian of Obsession ×69
Regret of Infinite Ochema ×9
Ancient Spindle ×30
Obsidian of Desolation ×36
Ancient Part ×18
Obsidian of Dread ×6When Luka takes action, if the target enemy is Bleeding, increases DMG dealt by Luka by 15% for 2 turn(s).
If the Skill hits an enemy target with Physical Weakness, gain 1 stack(s) of Fighting Will.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
For every stack of Fighting Will obtained, increases ATK by 5%, stacking up to 4 time(s).
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
After the Enhanced Basic ATK's "Rising Uppercut" hits a Bleeding enemy target, the Bleed status will immediately deal DMG 1 time equal to 8% of the original DMG for every hit of Direct Punch already unleashed during the current Enhanced Basic ATK.