Boothill team
Physical · BreakLeadsA single-target Break carry: one Harmony unit raises Break damage, one implants the Weakness he needs, and the sustain is the one that also breaks.

Galaxy Ranger
Build guide · Honkai: Star Rail
English voice: Andrew Russell
The best Boothill build in Honkai: Star Rail (Version 4.4) is Sailing Towards A Second Life with Iron Cavalry Against the Scourge. Updated August 28, 2026
Also works
Sub-stats are Boothill's primary way to scale his damage from relics and absolutely should be his main focus. With that said there really are only two good sub-stats for him - Break Effect for damage and SPD to accelerate his rotation and allow for faster dispatch of enemies. Aim for a high Speed breakpoint and then get as much Break Effect as humanly possible.
#1
Talent
Max first
#2
Skill
Then
#3
Ultimate
Next
#4
Basic
Later
Major traces, best first: Above Snakes (A4) > Point Blank (A6) > Ghost Load (A2)
When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target's DEF.
When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.
When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%.
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.
A single-target Break carry: one Harmony unit raises Break damage, one implants the Weakness he needs, and the sustain is the one that also breaks.
Honkai: Star Rail 5★ Physical The Hunt Main DPS
Sailing Towards A Second Life tops the light cone ranking for Boothill, at 113.16% relative damage at S1, ahead of Shadowed By Night, Adversarial and River Flows in Spring. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run Iron Cavalry Against the Scourge on Boothill, with Thief of Shooting Meteor and Eagle of Twilight Line behind it. The planar ornament is Talia: Kingdom of Banditry. Main stats are Anything body, Speed feet, Anything sphere, Break Effect rope. Roll substats in the order SPD (Until breakpoint OR if you got nothing else to stack) >= Break Effect.
Trace priority is Talent > Skill > Ultimate > Basic. The Ultimate costs 115 energy, which is what an Energy Regeneration Rate target has to clear.
The strongest team is Boothill, Ruan Mei, Fugue and Gallagher, built around Boothill — Physical · Break.
Deals Physical DMG equal to 100% of Boothill's ATK to one designated enemy target.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
Deals Physical DMG equal to 220% of Boothill's ATK to one designated enemy target. The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the "Standoff" state.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 110% | 132% | 154% | 176% | 198% | 220% | 242% | 264% | 286% | 308% |
Forces Boothill and one designated enemy target into the "Standoff" state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn. The enemy target in the "Standoff" becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 30%/15%. After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of "Pocket Trickshot," then dispels the "Standoff." This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 15% | 17% | 18% | 20% | 21% | 23% | 24% | 26% | 28% | 30% | 32% | 33% | 35% | 36% | 38% |
Applies Physical Weakness to one designated enemy target, lasting for 2 turn(s). Deals Physical DMG equal to 400% of Boothill's ATK to the target and delays their action by 40%.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate DMG | 240% | 256% | 272% | 288% | 304% | 320% | 340% | 360% | 380% | 400% | 416% | 432% | 448% | 464% | 480% |
| Value 2 | 30% | 31% | 32% | 33% | 34% | 35% | 36% | 38% | 39% | 40% | 41% | 42% | 43% | 44% | 45% |
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s). If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 70%/120%/170% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs." After winning the battle, Boothill can retain Pocket Trickshot for the next battle.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Talent DMG | 35% | 39% | 42% | 46% | 49% | 53% | 57% | 61% | 66% | 70% | 74% | 77% | 81% | 84% | 88% |
| Talent DMG (2) | 60% | 66% | 72% | 78% | 84% | 90% | 98% | 105% | 113% | 120% | 126% | 132% | 138% | 144% | 150% |
| Talent DMG (3) | 85% | 94% | 102% | 111% | 119% | 127% | 138% | 149% | 159% | 170% | 179% | 187% | 196% | 204% | 213% |
After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).
Increase this character's CRIT Rate/CRIT DMG, by an amount equal to 10%/50% of Break Effect, up to a max increase of 30%/150%.
While Boothill is in the Standoff, reduces the DMG he receives from targets that are not in the Standoff by 30%.
When in Standoff and gaining Pocket Trickshot, regenerates 10 Energy. Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
2,265,500
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 3 abilities maxed
1,957,500
Credits 3× the single-ability bill
Tatters of Thought ×54,000Credits
Tatters of Thought ×108,000Credits
IPC Work Permit ×3
Fragments of Impression ×616,000Credits
IPC Work Permit ×7
Fragments of Impression ×940,000Credits
IPC Work Permit ×20
Shards of Desires ×680,000Credits
IPC Work Permit ×35
Shards of Desires ×9160,000Credits
Total to level 80
308,000 Credits
IPC Work Permit ×65
Shards of Desires ×15
Fragments of Impression ×15
Tatters of Thought ×15
Tatters of Thought ×32,500Credits
Meteoric Bullet ×3
Tatters of Thought ×65,000Credits
Destined Expiration ×3
Fragments of Impression ×310,000Credits
Destined Expiration ×5
Fragments of Impression ×420,000Credits
Destined Expiration ×7
Fragments of Impression ×630,000Credits
Countertemporal Shot ×3
Shards of Desires ×345,000Credits
Countertemporal Shot ×5
Lost Echo of the Shared Wish ×1
Shards of Desires ×480,000Credits
Tracks of Destiny ×1
Countertemporal Shot ×8
Lost Echo of the Shared Wish ×1160,000Credits
Tracks of Destiny ×1
Countertemporal Shot ×14
Lost Echo of the Shared Wish ×1300,000Credits
One ability maxed
652,500 Credits
Tracks of Destiny ×2
Countertemporal Shot ×30
Lost Echo of the Shared Wish ×3
Shards of Desires ×7
Destined Expiration ×15
Fragments of Impression ×13
Meteoric Bullet ×3
Tatters of Thought ×9All 3 abilities maxed
1,957,500 Credits
Tracks of Destiny ×6
Countertemporal Shot ×90
Lost Echo of the Shared Wish ×9
Shards of Desires ×21
Destined Expiration ×45
Fragments of Impression ×39
Meteoric Bullet ×9
Tatters of Thought ×27When the battle starts, obtains 1 stack of Pocket Trickshot. When Boothill deals DMG, ignores 16% of the enemy target's DEF.
When in Standoff and gaining Pocket Trickshot, recovers 1 Skill Point(s) and increases Break Effect by 30%, lasting for 2 turn(s). Can also trigger this effect when gaining Pocket Trickshot stacks that exceed the max limit. But cannot trigger repeatedly within one turn.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
When the enemy target in the Standoff is attacked by Boothill, the DMG they receive additionally increases by 12%. When Boothill is attacked by the enemy target in the Standoff, the effect of him receiving increased DMG is offset by 12%.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
When triggering the Talent's Break DMG, additionally deals Break DMG to the target equal to 40% of the original DMG multiplier and additionally deals Break DMG to adjacent targets equal to 70% of the original DMG multiplier.