Acheron team
Lightning · NihilityPlays SustainAcheron charges her Ultimate off debuffs other characters apply, so the team runs two more Nihility units and a sustain that never needs a Skill Point.

Interastral Peace Corporation
Build guide · Honkai: Star Rail
English voice: Camden Sutkowski
The best Aventurine build in Honkai: Star Rail (Version 4.4) is Inherently Unjust Destiny with Self-Enshrouded Recluse. Updated August 28, 2026
Stack DEF as a priority until you hit 4000, while doing so aim for the most appropriate Speed breakpoint for your teams. After reaching 4k DEF, stack CRIT DMG and CRIT Rate aiming for a 1:2 CRIT Ratio in-game (Aventurine only gains his CRIT Boost in combat). Alternatively, extra DEF% can be stacked for bigger shields.
#1
Skill
Max first
#2
Talent
Then
#3
Ultimate
Next
#4
Basic
Later
Major traces, best first: Leverage (A2) > Bingo! (A6) > Hot Hand (A4)
Increases CRIT DMG by 20% for ally targets with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
When using the Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).
When triggering his Talent's Follow-Up ATK, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's Follow-Up ATK by 3.
For every teammate that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.
Acheron charges her Ultimate off debuffs other characters apply, so the team runs two more Nihility units and a sustain that never needs a Skill Point.
Feixiao converts ally attacks into her own follow-ups, so the other three slots are a follow-up partner, a Harmony unit that advances her, and a sustain.
Gilgamesh gains a stacking buff every time a teammate uses an Ultimate, and shares a joint follow-up with Saber — so the team is built around Ultimate frequency.
Rin turns Skill Point traffic into CRIT DMG for whoever spent it, and her joint follow-up needs Archer on the field, so the last two slots are picked for Skill Point economy.
Elation runs on Punchline the whole team feeds, so a second Elation character is worth more here than a stronger buff from another Path.
Ashveil marks one enemy as the Bait and follows up whenever an ally hits it, which makes a second follow-up character worth a slot on its own.
Honkai: Star Rail 5★ Imaginary Preservation Support
Inherently Unjust Destiny tops the light cone ranking for Aventurine at S1, ahead of Journey, Forever Peaceful, Moment of Victory and Day One of My New Life. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run Self-Enshrouded Recluse on Aventurine, with Knight of Purity Palace and Pioneer Diver of Dead Waters behind it. The planar ornament is Broken Keel. Main stats are DEF% = CRIT DMG body, Speed >= DEF% feet, DEF% = Imaginary DMG sphere, DEF% rope. Roll substats in the order DEF% (aim for 4k) >= SPD > CRIT DMG > CRIT Rate > Effect RES.
Trace priority is Skill > Talent > Ultimate > Basic. The Ultimate costs 110 energy, which is what an Energy Regeneration Rate target has to clear.
Aventurine plays Sustain in the Acheron team, alongside Acheron, Jiaoqiu and Pela.
Deals Imaginary DMG equal to 100% of Aventurine's DEF to one designated enemy target.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
Provides all allies with a Fortified Wager shield that can block DMG equal to 24.0% of Aventurine's DEF plus 320, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Shield | 16.0% | 17.0% | 18.0% | 19.0% | 20.0% | 20.8% | 21.6% | 22.4% | 23.2% | 24.0% | 24.8% | 25.6% | 26.4% | 27.2% | 28.0% |
| Skill DMG | 80 | 128 | 164 | 200 | 224 | 248 | 266 | 284 | 302 | 320 | 338 | 356 | 374 | 392 | 410 |
Randomly gains 1 to 7 points of "Blind Bet." Then, inflicts "Unnerved" on one designated enemy target for 3 turn(s) and deals Imaginary DMG equal to 270% of Aventurine's DEF to that enemy target. When an ally hits an "Unnerved" enemy target, the CRIT DMG dealt increases by 15.0%.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate DMG | 162% | 173% | 184% | 194% | 205% | 216% | 230% | 243% | 257% | 270% | 281% | 292% | 302% | 313% | 324% |
| Ultimate DMG (2) | 9.0% | 9.6% | 10.2% | 10.8% | 11.4% | 12.0% | 12.8% | 13.5% | 14.2% | 15.0% | 15.6% | 16.2% | 16.8% | 17.4% | 18.0% |
For any single ally with "Fortified Wager," their Effect RES increases by 50.0%, and when they get attacked, Aventurine gains 1 point of "Blind Bet." When Aventurine has "Fortified Wager," he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of "Blind Bet" after getting attacked. Upon reaching 7 points of "Blind Bet," Aventurine consumes the 7 points to launch a 7-hit Follow-Up ATK, with each hit dealing Imaginary DMG equal to 25% of Aventurine's DEF to one random enemy. "Blind Bet" is capped at 10 points.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bonus | 25.0% | 27.5% | 30.0% | 32.5% | 35.0% | 37.5% | 40.6% | 43.8% | 46.9% | 50.0% | 52.5% | 55.0% | 57.5% | 60.0% | 62.5% |
| Follow-Up DMG | 13% | 14% | 15% | 16% | 18% | 19% | 20% | 22% | 23% | 25% | 26% | 28% | 29% | 30% | 31% |
After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 24%. There is a high chance for DEF to increase by 36%. There is a small chance for DEF to increase by 60%.
When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies' DEF by the corresponding value, lasting for 3 turn(s).
For every 100 of Aventurine's DEF that exceeds 1600, increases his own CRIT Rate by 2%, up to a maximum increase of 48%.
When battle starts, grants all allies a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
After a teammate with "Fortified Wager" launches Follow-Up ATK, Aventurine accumulates 1 "Blind Bet" point. This effect can trigger up to 3 time(s). Its trigger count resets at the start of Aventurine's turn. After Aventurine launches his Talent's Follow-Up ATK, provides all ally targets with a "Fortified Wager" that can offset DMG equal to 7% of Aventurine's DEF plus 96, and additionally grants a "Fortified Wager" that can block DMG equal to 7% of Aventurine's DEF plus 96 to the ally with the lowest Shield Effect, lasting for 3 turns.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
2,265,500
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 3 abilities maxed
1,957,500
Credits 3× the single-ability bill
Tatters of Thought ×54,000Credits
Tatters of Thought ×108,000Credits
Suppressing Edict ×3
Fragments of Impression ×616,000Credits
Suppressing Edict ×7
Fragments of Impression ×940,000Credits
Shards of Desires ×6
Suppressing Edict ×2080,000Credits
Shards of Desires ×9
Suppressing Edict ×35160,000Credits
Total to level 80
308,000 Credits
Shards of Desires ×15
Suppressing Edict ×65
Fragments of Impression ×15
Tatters of Thought ×15
Tatters of Thought ×32,500Credits
Scattered Stardust ×3
Tatters of Thought ×65,000Credits
Crystal Meteorites ×3
Fragments of Impression ×310,000Credits
Crystal Meteorites ×5
Fragments of Impression ×420,000Credits
Crystal Meteorites ×7
Fragments of Impression ×630,000Credits
Divine Amber ×3
Shards of Desires ×345,000Credits
Divine Amber ×5
Past Evils of the Borehole Planet Disaster ×1
Shards of Desires ×480,000Credits
Tracks of Destiny ×1
Divine Amber ×8
Past Evils of the Borehole Planet Disaster ×1160,000Credits
Tracks of Destiny ×1
Divine Amber ×14
Past Evils of the Borehole Planet Disaster ×1300,000Credits
One ability maxed
652,500 Credits
Tracks of Destiny ×2
Divine Amber ×30
Past Evils of the Borehole Planet Disaster ×3
Shards of Desires ×7
Crystal Meteorites ×15
Fragments of Impression ×13
Scattered Stardust ×3
Tatters of Thought ×9All 3 abilities maxed
1,957,500 Credits
Tracks of Destiny ×6
Divine Amber ×90
Past Evils of the Borehole Planet Disaster ×9
Shards of Desires ×21
Crystal Meteorites ×45
Fragments of Impression ×39
Scattered Stardust ×9
Tatters of Thought ×27Increases CRIT DMG by 20% for ally targets with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s).
When using the Basic ATK, reduces the target's All-Type RES by 12% for 3 turn(s).
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
When triggering his Talent's Follow-Up ATK, first increases Aventurine's DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent's Follow-Up ATK by 3.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
For every teammate that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%.