Ashveil team
Lightning · The HuntLeadsAshveil marks one enemy as the Bait and follows up whenever an ally hits it, which makes a second follow-up character worth a slot on its own.

Planarcadia
Build guide · Honkai: Star Rail
English voice: Blythe Melin
The best Ashveil build in Honkai: Star Rail (Version 4.4) is The Finale of a Lie with The Ashblazing Grand Duke. Updated August 28, 2026
Also works
#1
Skill
Max first
#2
Talent
Then
#3
Ultimate
Next
#4
Basic ATK
Later
While Ashveil is on the field, increases DMG taken by all enemies by 24%. When an enemy target's current HP percentage is 50% or lower, the DMG they take increases to 36%.
The max stack limit of "Gluttony" increases to 18. After each time Ashveil launches the enhanced Talent's Follow-Up ATK, refunds 35% of the removed "Gluttony" stacks.
When Ashveil uses Ultimate, increases ATK by 40% for 3 turn(s).
When the "Bait" exists on the field, reduces all enemies' All-Type RES by 20%. For every 1 stack of "Gluttony" Ashveil has gained, the DMG dealt increases by 4%. This effect can stack up to 30 time(s).
Ashveil marks one enemy as the Bait and follows up whenever an ally hits it, which makes a second follow-up character worth a slot on its own.
The same "Fervor" engine fed by a Hunt carry and a Nihility unit whose off-turn hits count as attacks, with a Remembrance sustain whose memosprite keeps the counter moving between Waveflair's turns.
Honkai: Star Rail 5★ Lightning The Hunt Main DPS
The Finale of a Lie tops the light cone ranking for Ashveil, at 124.88% relative damage at S1, ahead of Baptism of Pure Thought, Worrisome, Blissful and Cruising in the Stellar Sea. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run The Ashblazing Grand Duke on Ashveil, with Pioneer Diver of Dead Waters behind it. The planar ornament is City of Converging Stars. Main stats are CRIT Rate body, ATK% >= Speed feet, Lightning DMG > ATK% sphere, ATK% > Energy Regen Rate rope. Roll substats in the order CRIT Rate = CRIT DMG > ATK% > SPD.
Trace priority is Skill > Talent > Ultimate > Basic ATK. The Ultimate costs 150 energy, which is what an Energy Regeneration Rate target has to clear.
The strongest team is Ashveil, Robin, Topaz & Numby and Aventurine, built around Ashveil — Lightning · The Hunt.
Deals Lightning DMG equal to 100% of Ashveil's ATK to one designated enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 200% of Ashveil's ATK. If the target is already the "Bait," additionally deals it Lightning DMG equal to 100% of Ashveil's ATK, and recovers 1 Skill Point(s). When the "Bait" exists on the field, all enemies' DEF gets reduced by 40%. When there is no "Bait" on the field, Ashveil immediately makes the enemy target with the lowest HP on the field become the "Bait." The "Bait" state only takes effect on the most recently applied target.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 100% | 110% | 120% | 130% | 140% | 150% | 163% | 175% | 188% | 200% | 210% | 220% | 230% | 240% | 250% |
| Skill DMG (2) | 50% | 55% | 60% | 65% | 70% | 75% | 81% | 88% | 94% | 100% | 105% | 110% | 115% | 120% | 125% |
| Reduction | 20% | 22% | 24% | 26% | 28% | 30% | 33% | 35% | 38% | 40% | 42% | 44% | 46% | 48% | 50% |
Makes one designated enemy become the "Bait," dealing it Lightning DMG equal to 400% of Ashveil's ATK. Then, immediately launches 1 instance of enhanced Talent's Follow-Up ATK against the "Bait." And Ashveil gains 3 Charge. This enhanced Talent's Follow-Up ATK does not consume Charge. Whenever "Gluttony" reaches 4 stack(s) or more, consumes 4 stack(s) of "Gluttony" to additionally deal 1 instance of Lightning DMG equal to 200% of Ashveil's ATK. And when this instance of Follow-Up ATK deals a killing blow to the target, it will continue to deal DMG to a new "Bait." This triggers until "Gluttony" becomes lower than 4 stack(s). If all enemy targets currently on the field have been dealt killing blows, the enhanced Talent's Follow-Up ATK will immediately end.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ultimate DMG | 200% | 220% | 240% | 260% | 280% | 300% | 325% | 350% | 375% | 400% | 420% | 440% | 460% | 480% | 500% |
| Ultimate DMG (2) | 100% | 110% | 120% | 130% | 140% | 150% | 163% | 175% | 188% | 200% | 210% | 220% | 230% | 240% | 250% |
Ashveil has an initial Charge of 2 and can hold up to a max of 3. After the "Bait" gets attacked by other ally targets, Ashveil regenerates a fixed amount of 8 Energy, then consumes 1 Charge to launch Follow-Up ATK against the "Bait," dealing Lightning DMG equal to 200% of Ashveil's ATK. Afterwards, gains 2 stack(s) of "Gluttony," which can stack up to 12.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Follow-Up DMG | 100% | 110% | 120% | 130% | 140% | 150% | 163% | 175% | 188% | 200% | 210% | 220% | 230% | 240% | 250% |
After using Technique, inflicts Daze on enemies within a set area for 10 second(s). Dazed enemies will not actively attack ally targets. When entering combat via actively attacking a Dazed enemy, deals Lightning DMG to all enemies equal to 100% of Ashveil's ATK, and grants Ashveil 1 Charge.
When Ashveil uses Skill/Ultimate, gains 1/2 stacks of "Gluttony." During Ashveil's Follow-Up ATK, for every 1 enemy(ies) that suffer a killing blow, Ashveil gains 1 stack(s) of "Gluttony."
DMG dealt by Ashveil's Follow-Up ATK increases by 80%. And for every 1 stack(s) of "Gluttony" in possession, DMG dealt by Follow-Up ATK additionally increases by 10%.
While Ashveil is on the field, CRIT DMG dealt by ally targets increases by 40%, and CRIT DMG dealt by ally target's Follow-Up ATK additionally increases by 80%.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
2,265,500
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 3 abilities maxed
1,957,500
Credits 3× the single-ability bill
Whimsy Wax ×54,000Credits
Whimsy Wax ×108,000Credits
Thunder Strum ×3
Dreamweave Steel ×616,000Credits
Thunder Strum ×7
Dreamweave Steel ×940,000Credits
Lucid Awl ×6
Thunder Strum ×2080,000Credits
Lucid Awl ×9
Thunder Strum ×35160,000Credits
Total to level 80
308,000 Credits
Lucid Awl ×15
Thunder Strum ×65
Dreamweave Steel ×15
Whimsy Wax ×15
Whimsy Wax ×32,500Credits
Grit of Strife ×3
Whimsy Wax ×65,000Credits
Dreamweave Steel ×3
Resin of Valor ×310,000Credits
Dreamweave Steel ×4
Resin of Valor ×520,000Credits
Dreamweave Steel ×6
Resin of Valor ×730,000Credits
Lance of Retribution ×3
Lucid Awl ×345,000Credits
Lance of Retribution ×5
Lucid Awl ×4
Vanquished Flow's Reticence ×180,000Credits
Tracks of Destiny ×1
Lance of Retribution ×8
Vanquished Flow's Reticence ×1160,000Credits
Tracks of Destiny ×1
Lance of Retribution ×14
Vanquished Flow's Reticence ×1300,000Credits
One ability maxed
652,500 Credits
Tracks of Destiny ×2
Lance of Retribution ×30
Lucid Awl ×7
Vanquished Flow's Reticence ×3
Dreamweave Steel ×13
Resin of Valor ×15
Grit of Strife ×3
Whimsy Wax ×9All 3 abilities maxed
1,957,500 Credits
Tracks of Destiny ×6
Lance of Retribution ×90
Lucid Awl ×21
Vanquished Flow's Reticence ×9
Dreamweave Steel ×39
Resin of Valor ×45
Grit of Strife ×9
Whimsy Wax ×27While Ashveil is on the field, increases DMG taken by all enemies by 24%. When an enemy target's current HP percentage is 50% or lower, the DMG they take increases to 36%.
The max stack limit of "Gluttony" increases to 18. After each time Ashveil launches the enhanced Talent's Follow-Up ATK, refunds 35% of the removed "Gluttony" stacks.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
When Ashveil uses Ultimate, increases ATK by 40% for 3 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
When the "Bait" exists on the field, reduces all enemies' All-Type RES by 20%. For every 1 stack of "Gluttony" Ashveil has gained, the DMG dealt increases by 4%. This effect can stack up to 30 time(s).