The Herta team
Ice · EruditionStands in for HertaTwo Erudition units feed each other stacks on wide waves, a Harmony unit multiplies the area damage, and a sustain covers the turns spent charging.

Amphoreus
Build guide · Honkai: Star Rail
English voice: Stephen Fu
The best Anaxa build in Honkai: Star Rail (Version 4.4) is Life Should Be Cast to Flames with As Navigator Isee Sees It. Updated August 28, 2026
Also works
#1
Skill
Max first
#2
Ultimate
Then
#3
Talent
Next
#4
Basic
Later
Major traces, best first: Imperative Hiatus (A4) > Roaming Signifier (A2) > Qualitative Shift (A6)
After using Skill for the first time, recovers 1 Skill Point(s). When using Skill to hit enemy targets, decreases the targets' DEF by 16%, lasting for 2 turn(s).
When enemy targets enter the battlefield, triggers 1 instance of the Talent's Weakness Implant effect, and reduces their All-Type RES by 20%.
When using Skill, increases ATK by 30%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
The DMG dealt by Anaxa is 130% of the original DMG. The 2 effects in the Trace "Imperative Hiatus" will be triggered directly and will no longer depend on the number of "Erudition" characters in the team.
Two Erudition units feed each other stacks on wide waves, a Harmony unit multiplies the area damage, and a sustain covers the turns spent charging.
Honkai: Star Rail 5★ Wind Erudition Main DPS
Life Should Be Cast to Flames tops the light cone ranking for Anaxa, at 117% relative damage at S1, ahead of Into the Unreachable Veil, The Great Cosmic Enterprise and Today Is Another Peaceful Day. That order is prydwen.gg's, measured in play and rephrased here; every row of it sits under Light cones below.
Run As Navigator Isee Sees It on Anaxa, with Wavestrider Captain and Genius of Brilliant Stars behind it. The planar ornament is Izumo Gensei and Takama Divine Realm. Main stats are CRIT Rate > CRIT DMG body, Speed feet, ATK% > Wind DMG sphere, ATK% >= Energy Regen Rate rope. Roll substats in the order SPD (Until Desired Breakpoint) > CRIT RATE > CRIT DMG > ATK%.
Trace priority is Skill > Ultimate > Talent > Basic. The Ultimate costs 140 energy, which is what an Energy Regeneration Rate target has to clear.
Anaxa stands in for Herta in the The Herta team, alongside The Herta, Tribbie and Lingsha.
Deals Wind DMG equal to 100% of Anaxa's ATK to one designated enemy.
Ability level
6 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Basic ATK DMG | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% |
Deals Wind DMG equal to 70% of Anaxa's ATK to one designated enemy and additionally deals 4 instance(s) of DMG. Each instance of DMG deals Wind DMG equal to 70% of Anaxa's ATK to one random enemy, prioritizing Bouncing to enemy targets that have not been hit by this instance of Skill. When used, for each attackable enemy on the field, this Skill has its DMG dealt increased by 20%.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill DMG | 35% | 39% | 42% | 46% | 49% | 53% | 57% | 61% | 66% | 70% | 74% | 77% | 81% | 84% | 88% |
Inflicts the "Sublimation" state on all enemies, then deals Wind DMG equal to 160% of Anaxa's ATK to all enemies. In the "Sublimation" state, the targets will be simultaneously inflicted with Physical, Fire, Ice, Lightning, Wind, Quantum, and Imaginary Weaknesses, lasting until the start of the targets' turn. If the targets do not have Control RES, they are unable to take action in the "Sublimation" state.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AoE DMG | 80% | 88% | 96% | 104% | 112% | 120% | 130% | 140% | 150% | 160% | 168% | 176% | 184% | 192% | 200% |
Each time Anaxa lands 1 hit on enemy targets, inflicts 1 Weakness of a random Type to the targets, lasting for 3 turn(s), with priority to the Weakness Type that the target doesn't already possess. While Anaxa is on the field, inflicts the "Qualitative Disclosure" state on enemy targets that have at least 5 different Types of Weaknesses. Anaxa deals 30% increased DMG to targets afflicted with the "Qualitative Disclosure" state. In addition, after using Basic ATK or Skill on them, unleashes 1 additional instance of Skill on the targets. This additional Skill does not consume any Skill Points and cannot trigger this effect again. If the target has been defeated before the additional Skill is used, it will be cast on one random enemy instead.
Ability level
10 is the cap from trace materials; Eidolons add the rest.
| Attribute | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Talent DMG | 18% | 19% | 20% | 22% | 23% | 24% | 26% | 27% | 28% | 30% | 31% | 32% | 34% | 35% | 36% |
After using Technique, inflicts the Terrified state on enemies in a set area. Terrified enemies will flee in a direction away from Anaxa for 10 second(s). When allies enter combat via actively attacking a Terrified enemy, it will always be considered as entering battle via attacking a Weakness. After entering battle, Anaxa applies 1 Weakness of the attacker's Type to every enemy target, lasting for 3 turn(s).
When using Basic ATK, additionally regenerates 10 Energy. At the start of the turn, if there are no enemy targets in the "Qualitative Disclosure" state, immediately regenerates 30 Energy.
Based on the number of "Erudition" characters in the team, one of the following effects will be triggered in the current battle: 1 character: Increases Anaxa's CRIT DMG by 140%. At least 2 characters: Increases DMG dealt by all allies by 50%.
For every 1 different Weakness Type an enemy target has, the DMG that Anaxa deals to that target ignores 4% of their DEF. Up to a max of 7 Weakness Types can be taken into account for this effect.
Totals at full unlock, summed across every node of that stat. Ascension rank gates the nodes as it gates the Bonus Abilities above.
Level 80 and every ability maxed
2,265,500
Credits 12 material lines
Ascension to 80
308,000
Credits 4 materials · 6 steps
All 3 abilities maxed
1,957,500
Credits 3× the single-ability bill
Ethereal Omen ×54,000Credits
Ethereal Omen ×108,000Credits
A Glass of the Besotted Era ×3
Echoing Wail ×616,000Credits
A Glass of the Besotted Era ×7
Echoing Wail ×940,000Credits
A Glass of the Besotted Era ×20
Eternal Lament ×680,000Credits
A Glass of the Besotted Era ×35
Eternal Lament ×9160,000Credits
Total to level 80
308,000 Credits
A Glass of the Besotted Era ×65
Eternal Lament ×15
Echoing Wail ×15
Ethereal Omen ×15
Ethereal Omen ×32,500Credits
Ethereal Omen ×6
Rough Sketch ×35,000Credits
Dynamic Outlining ×3
Echoing Wail ×310,000Credits
Dynamic Outlining ×5
Echoing Wail ×420,000Credits
Dynamic Outlining ×7
Echoing Wail ×630,000Credits
Eternal Lament ×3
Exquisite Colored Draft ×345,000Credits
Eternal Lament ×4
Exquisite Colored Draft ×5
Lost Echo of the Shared Wish ×180,000Credits
Tracks of Destiny ×1
Exquisite Colored Draft ×8
Lost Echo of the Shared Wish ×1160,000Credits
Tracks of Destiny ×1
Exquisite Colored Draft ×14
Lost Echo of the Shared Wish ×1300,000Credits
One ability maxed
652,500 Credits
Tracks of Destiny ×2
Eternal Lament ×7
Exquisite Colored Draft ×30
Lost Echo of the Shared Wish ×3
Dynamic Outlining ×15
Echoing Wail ×13
Ethereal Omen ×9
Rough Sketch ×3All 3 abilities maxed
1,957,500 Credits
Tracks of Destiny ×6
Eternal Lament ×21
Exquisite Colored Draft ×90
Lost Echo of the Shared Wish ×9
Dynamic Outlining ×45
Echoing Wail ×39
Ethereal Omen ×27
Rough Sketch ×9After using Skill for the first time, recovers 1 Skill Point(s). When using Skill to hit enemy targets, decreases the targets' DEF by 16%, lasting for 2 turn(s).
When enemy targets enter the battlefield, triggers 1 instance of the Talent's Weakness Implant effect, and reduces their All-Type RES by 20%.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
When using Skill, increases ATK by 30%, lasting for 2 turn(s). This effect can stack up to 2 time(s).
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
The DMG dealt by Anaxa is 130% of the original DMG. The 2 effects in the Trace "Imperative Hiatus" will be triggered directly and will no longer depend on the number of "Erudition" characters in the team.